Project 1999

Go Back   Project 1999 > General Community > Off Topic

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 04-29-2018, 10:53 AM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,343
Default

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
or magically guess your class
Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
  • Classless system - All players are able to use and scribe any spell scroll, dual wield any item, and track down their enemies. Beware, for when you die, you lose knowledge of all your learned arts.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
  #22  
Old 04-29-2018, 11:11 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,332
Default

Quote:
Originally Posted by Swish2 [You must be logged in to view images. Log in or Register.]
True night blindness for every race? For the extra sadistic.

Permanent night time?
I'd like to see day blindness for tunnel dwellers or nocturnal races.

When dark elves go outside in the day the screen should be almost completely white!
  #23  
Old 04-29-2018, 11:21 AM
Secrets Secrets is offline
VIP / Contributor

Secrets's Avatar

Join Date: Oct 2009
Posts: 1,354
Default

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
The most important thing will be how cheating will be dealt with. If it people can /warp around or magically guess your class, level and bee-line to you in the middle of a big zone, cool and normal players (such as myself of course) will give up quickly and it will be the same couple dozen of stay-at-home neckbeards who will fill the /ooc with their benzo induced garbage night after night.
Warping will be quickly dealt with. We have serversided detection methods that are going to be hooked up to external resources, so if someone is warping we can make an accurate judgement in real time.
__________________
Engineer of Things and Stuff, Wearer of Many Hats

“Knowing yourself is the beginning of all wisdom.” — Aristotle
  #24  
Old 04-29-2018, 11:26 AM
Secrets Secrets is offline
VIP / Contributor

Secrets's Avatar

Join Date: Oct 2009
Posts: 1,354
Default

Quote:
Originally Posted by Swish2 [You must be logged in to view images. Log in or Register.]
True night blindness for every race? For the extra sadistic.

Permanent night time?
We could do permanent night time, but it may affect some NPC scripts, so I am inclined to not do it.
__________________
Engineer of Things and Stuff, Wearer of Many Hats

“Knowing yourself is the beginning of all wisdom.” — Aristotle
  #25  
Old 04-29-2018, 11:41 AM
Izmael Izmael is offline
Planar Protector

Izmael's Avatar

Join Date: Jul 2015
Posts: 2,289
Default

Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
some NPC scripts.
What kind of content is there going to be? A restricted set of zones? From the PEQ database, or maybe P99 database? Or one that you built yourself/ves ?
  #26  
Old 04-29-2018, 04:50 PM
NachtMystium NachtMystium is offline
Sarnak

NachtMystium's Avatar

Join Date: Jun 2010
Location: Texas
Posts: 477
Default

heart eyes emoji
__________________
  #27  
Old 04-29-2018, 07:48 PM
Secrets Secrets is offline
VIP / Contributor

Secrets's Avatar

Join Date: Oct 2009
Posts: 1,354
Default

Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
What kind of content is there going to be? A restricted set of zones? From the PEQ database, or maybe P99 database? Or one that you built yourself/ves ?
TAKProject content. It's accurate for late 2002 EverQuest both in content and mechanics, with a few changes.

The scripts referenced are like NPCs that spawn and walk from Highkeep to Qeynos. Sir Edwin Motte for example.


Other mechanic changes,
Newbie armor/weapon quests are removed, and the anti-twink damage caps / anti-twink AC modifiers are also not in the game.


Regarding resists,
I'm very tempted, due to it being classic, to use the bell curve that Torven described to me for resists, especially considering a lot of resist items will be out-of-reach without dedication and gear backups. Plus, if you hate the guy that's using the pet spell... just kill him and he'll unlearn it. Don't like the guy who's resisting all of your spells? Get a good 2hander and whack his ass dead, then you'll have his full resist set.

[You must be logged in to view images. Log in or Register.]
__________________
Engineer of Things and Stuff, Wearer of Many Hats

“Knowing yourself is the beginning of all wisdom.” — Aristotle
Last edited by Secrets; 04-29-2018 at 07:57 PM..
  #28  
Old 04-29-2018, 07:59 PM
Secrets Secrets is offline
VIP / Contributor

Secrets's Avatar

Join Date: Oct 2009
Posts: 1,354
Default

Patch Notes for this weekend's changes:

Quote:
* Global loot concept redone; Any NPC now has a 15% chance of dropping basic gear/equipment/spells from a global lootdrop. The ultra rare stuff will only drop from NPCs that normally drop the item in classic. Better get those level 20 najena raids ready!
* Food / Drink beyond your initial supply must now be fished or looted from other players / NPCs, or crafted. The only food that will show up on merchants is food sold to said merchant.
* Water Flasks have been added to the global fishing table.
* The minimum fishing skill required to fish up fresh fish is now 0.
* Fixed a bug where the global lootdrop multiplier would be applied twice when an NPC has multiple items.
* A second roll will now happen with a 5% chance to provide more RNG spells/items to a single NPC's drop table.
* All Luclin-era newbie armor quest items have been removed.
* Spells have been removed from merchants entirely in the same way food was. Spells that are looted and sold to merchants can still be purchased.
* Players now start as a magician until level 10, at which point they become a ranger. This is to work around the issue of not having any mana at lower levels. A proper fix will be eventually applied.
* A translocator has been added to South Qeynos that will teleport you to a random druid or wizard spire.
* Selo's and other bard spells now work on non-bard players.
* Removed anti-twink damage caps from the game
* Removed anti-twink AC adjustment from the game
__________________
Engineer of Things and Stuff, Wearer of Many Hats

“Knowing yourself is the beginning of all wisdom.” — Aristotle
  #29  
Old 04-29-2018, 09:23 PM
NachtMystium NachtMystium is offline
Sarnak

NachtMystium's Avatar

Join Date: Jun 2010
Location: Texas
Posts: 477
Default

doin god's work
__________________
  #30  
Old 04-29-2018, 09:25 PM
Swish2 Swish2 is offline
Planar Protector

Swish2's Avatar

Join Date: May 2014
Posts: 1,753
Default

Amazing what's possible when you're not hamstringed by Daybreak.
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:32 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.