#1
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People who like guk and sebilis.
Like EZ mode linear dungeons that are just loot casinos.
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#2
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Please shut up
this is the 5th thread you made today | ||
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#3
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Quote:
P.s. thanks for keeping count. I lost track at around 11:30 am my time. | |||
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#4
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Guk and Seb are only easy mode because its been 10 years, people be acting like idiots there 10 years ago on blue.
So I gonna go ahead and say no to OP on this one. | ||
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#5
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Tunabros, your patience with the community seems to be fading a bit... Stay strong you little Totoro.
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#6
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Quote:
I feel like while I have mastered guk. SolA and RE still get me. Gobbo zones are the most dangerous and trickiest and favor small races, so there is that element of a disadvantage being simultaneously an advantage. By my standards, both guk and seb have plenty of room and are broken up with larger open spaces. They are both organized into fairly concrete loops. Were as Sola had many dead ends and maze like qualities with more secret areas. If you don't know how pathiing works in SolA and what mobs can agro or chain agro in tight quarters, it's near impossible to safely fight in there, but once patrols and assists are accounted for the difficulty is still normal to high, but definitely doable. RE is special because there are three distinct faction groups. A banker, and bakers, vendors accessible to all essentially. As well as multiple discreet levels. Plus those zebra and cheetah print decor and furniture, it's clear Runnyeye Goblins have the best class and taste. Once factioned, no one ever has to leave RE really. Thats my 2c | |||
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#7
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Race down
Ass / Sup Thats the way we like to Guk! | ||
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#8
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I tried to solo obtain all I wanted from SolA with my enchanter, basically tried to do the bar, I think the level I tried was about when you would group at the bar, a little lower. But I found it impossible because of some of the 'features' you describe. I managed to clear 1 room without an add, but the number of adds through walls, and stuff, just made it less fun than guk.
TBH I enjoy the layout of guk because it feels like many different dungeons all butted up against each other, and that makes it yes a loot casino, but it just to me feels like the ideal version of this game, clean and well balanced, difficult to learn but still capable of mastering. Najina at 18-24 was fun, but in the guk sort of way, I was able to solo najina at 24 and it was an interesting pull/fight, because of the guk like, reliability of the spawns. Sol A each fight is just un-reliable, because it is different every time, and that just made it feel less like I could master it with skill, and it would be more efficient to just go do something easy outside on a 6 min timer until I was higher, then come back and own the place. So yeah, that's what I reckon. | ||
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#10
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