#61
|
||||
|
Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||
|
#62
|
||||
|
Quote:
| |||
|
#63
|
|||
|
Druids have a ton of utility, it's just that a very large number of Druids are really bad at EQ. They join groups then sit in wolf form 75% afk and cast a nuke every 4 minutes.
A properly played Druid brings plenty to the table. They snare fleeing mobs, patch heal, root adds, keep regen up, DS the tank, can evac to prevent a full group wipe. | ||
Last edited by Sage Truthbearer; 03-07-2017 at 01:35 PM..
|
|
#64
|
||||
|
Quote:
Case in point: level 58 thorns is a 32 point DS for 150 mana. Vs slowed mobs, if the tank only gets hit 10x a minute (unlikely) it still nets >2300 damage per cast - 15 damage per mana spent. That damage is unresistable and generates no aggro. It would take 2 ice comets not resisted at 800 mana to equal one thorns cast to do the same damage of 10 thorn hits a minute to break even - 4 full minutes of meditating vs the 45 seconds of meditating for the Druid to cast that one buff - and still have 650 extra mana to nuke, dot, buff, heal, snare. In a more realistic model, you have to acknowledge that the tank is being hit more often than once every 6 seconds. So yes, even with heals, slows, and buffs covered - Druids really are that much better than wizards. They'll put out more damage over time as a dedicated dps toon. This isn't to say Druids are great dps (they're not) - wizards are just that bad unfortunately. A well geared ranger simply attacking at 30-40 dps puts both of them to shame - not to mention a pet class afk other than sending in their pet. Even a buffed/hasted shaman pet (20dps) will out-damage a Druid or wiz in the long run.
__________________
| |||
|
#65
|
||||
|
Quote:
| |||
|
#66
|
|||
|
Back again with my opinions! Prepare!
While I'm open to the fact that a Druid when casting his whole arsenal of DoT's/Nukes/Damage Shields/Pets is capable of more damage outright, it is exactly this hodgepodge that contrasts the Wizard's specialty = Instant, massive DPS. Considering the point many here are making that Druids do so many other things than direct damage (healing, snaring/crowd control, buffing, maintaining a charm), when it comes down to a MoB needing to die the Wizard is better prepared. The Wizard is not worried about the hitpoints of his group-mates, their buffs, pets... He's there for a single reason: blowing creatures into a thousand pixels. He's not dedicating his manna to any other purpose, other than a few roots more for personal safety than anything. A smart Wizard plays almost like a Cleric. Tossing out nukes here and there when appropriate, but really saving his manna for when shit hits the fan and a certain MoB or MoB's need to be killed as soon as possible. Best stun-lockers in the game after Paladins/Clerics too! Just two different playstyles, not very easy to compare.
__________________
"Extinction is the rule. Survival is the exception." -Carl Sagan
| ||
|
#67
|
|||||
|
Quote:
Quote:
| ||||
|
#68
|
||||
|
Quote:
| |||
|
#69
|
||||
|
Quote:
| |||
Last edited by indiscriminate_hater; 04-04-2017 at 11:08 PM..
|
|
#70
|
|||||
|
Quote:
Quote:
__________________
~Urrsa -60 Ogre Shaman- ~Gream -60 Dark Elf Cleric- ~Greame -60 Halfling Druid- ~Oppa -41 Dark Elf Enchanter- | ||||
|
|
|