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View Poll Results: 4th person (must be caster/priest) should be… | |||
Enchanter | 5 | 45.45% | |
Shaman | 2 | 18.18% | |
Magician | 2 | 18.18% | |
Necro | 0 | 0% | |
Druid | 2 | 18.18% | |
Voters: 11. You may not vote on this poll |
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#21
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Quote:
Unlike The Famous Thread I don't think the OP's question really makes sense because any farm crew will have access to all-the-things by now and use the best for each encounter, e.g. spore king with MNK/MNK and puppets with ENC/CLR, rather than picking one set of classes to do all the encounters. But why debate these things? When someone doesn't want to concede a point, they can either write pages of semi-relevant rationalizations or take emotional shots. I think it would be much more fun to just work up a group of ENC/ENC/CLR and try multiple fourth wheels and see how you do. I don't think SHM would be the best choice, but I also have to imagine that str+dex+focus+avatar on a L53 spectre with a staff of undead legions would be pretty ridiculous in Howling Stones. | |||
#22
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Druid or necro cause they can also charm, backup heal, extra mana regen, and save you time traveling or save you a corpse recovery on the tricky stuff
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#23
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I'd want malosini for sure, meaning shaman or mage. For 4-man content I generally want a mage because the epic pet can offtank on charm breaks for longer, offer better dps while things are going normally, and he can drop rods in the meantime. Shaman pulls ahead as the group gets larger. For example, in a 7-man ST clear, the consensus is definitely to prefer shaman over mage and it's not even close.
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Last edited by Ruien; 07-15-2024 at 07:21 PM..
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#24
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Either shaman or Druid. 2 hasted pets is more than enough to drop mobs and with 3 enc and having those pets randomly break even with stun the cleric will run through mana trying to keep all 3 enchanters up. IMO a shaman for buffs, slow, DoTs and heals is too good. Also a Druid has good buffs including mana regeneration, HP regen, good dps, and solid heals. Be a lot safer with shaman or Druid as opposed to 3 enchanters.
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Scott -Demitrios 60 Mage/ Hykko 60 Cleric/ Shakky 60 Rogue/ Raksid 53 Monk/ Balltimora 51 Bard
Jeff -Cisco 60 Shaman/ Atreo 60 Sk/ Giovanni 59 Ranger/ Vhoss 51 Necro/ Atheno 36 Druid/ Roqko 40 Pal Both -Orenthall 60 ENC/ Dealsonwheels EC Mule. (True Blues) | ||
Last edited by ScottBerta; 07-16-2024 at 12:25 AM..
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#25
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Its Wiz if Hate is on the docket.
Just sayin. | ||
#26
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Can’t you just pay DaP for that
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#29
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I don't see much added value in a 3rd enc, a shaman, 2nd cleric, mage(lol), or druid. 2 enc's can handle slowing...got extra stun from cleric for pet breaks. So I'm voting necro. FD to split something that lull might fail. FD to rez cleric if shit hits the fan. A decent summoned pet if you have 2 breaks. And the whole mana battery/off healing to let cleric focus on CHs for pets.
If you're doing something outside, then I would consider a druid for harmony if it's something like gwurms and a quick port back to recover. But I have a feeling most of your stuff is going to be somewhere not fun to get to naked. | ||
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