#61
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on xev the player enforced rules for engagement were that:
1. once a force large enough to attack a named started clearing into a zone to get to a named they had the first shot at it. the second guild could remain in zone and follow behind and have a shot at the mob if the first guild wiped. 2. in some end-game zones there were gateway mobs that, once killed, gave you a shot at the next mobs for a certain period of time. For example, whichever guild killed aereyonar would have the rights to nameds in NTOV for 3 days. It was easier on Xev because, being a split server, there were only a handful of real raid guilds capable of end game content. This changed around PoP and things predictably got more chaotic as more guilds entered into desired content. *** The reason why things worked so well on Xev was that the players, especially the officers of the top two guilds, made arrangements with one another. It was not always pleasant, and there were occasional very nasty confrontations when players debated over who got to something first or whose turn it was at something. For the most part, however, the players kept things organized and came to recognized agreements on most major content. The problem on p1999 is that, while we are following the normal timeline so far (that is, kunark/sky have not been opened), things here have progressed much farther than I recall them at this point on live classic. We have about a dozen guilds, maybe more, that can easily kill vox and naggy. There are more level 50s running around atm (and fewer lvl 1s) than there were at this point in classic. I do remember classic content being a total total nitemare on Povar as far as guild competition. Maybe this is testament to the success of the GMs/Devs successfully recreating classic. From my recollection the only "fix" for any of this was the release of more raid content...that is to say, kunark. Personally, I do not think that we need to release Kunark early (and perhaps it wouldn't be possible to do so if we wanted as the devs may not be ready), but I think the source of much frustration is the advanced progression of the server for where it is in the true classic timeline. | ||
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#62
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On live everything was sum up into the "Play Nice Policy", you know the saying don't do to others what you don't want them to do to you.
So when one guild was zoning into a plane no other guild would zone zone in to compete. Same with a mob spawned, if one raid force is ready to engage, no one would rush them, but would wait till they either kill or fail. Ofc after a failed attempt they would talk to 1st raid force to check wether they would give it another shot or if the 2nd raid force could go for it. Otherwise its killstealing, period. It was basically the rules setup by the dominating guild(s) on my server, Mith Marr. Spawn variance also encourages spawn camping and zerg guilds to sit 24/7 waiting for repop.. Please remove it, on live it was a set timer, so you don't "need" to camp, you come, if you are the first here you kill and if not you leave the place. Just kick/port out/temp ban any guild that is camping an unspawned mob and won't see it anymore. And please no rotation, if one guild is better than others at raiding then they deserve any kill, if others sit around semi afk or cant mobilize fast enough, then its too bad for them. Oh yeah most importantly on live, GMs were actually enforcing the rules w/o any favoritism ... OOOPS did I say that ?!?! If GMs were actually doing their duty, we wouldnt see such BS around. When people know they won't be punished because they have a GM friend or guildmate then they just act like idiots. THIS is the problem you have to solve. | ||
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#63
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Quote:
Xev was where I was a Guide. It had a kickass SMT that cared, was professional, and went by the book. Quote:
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Last edited by mmiles8; 07-31-2010 at 10:33 AM..
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#64
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agreements are all well and good, most us of would agree thats whats best. But what happens when one guild breaks the agreement? Whats that accountability look like?
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#65
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Accountability for breaking a pre established raid rule should mirror whatever punishment a KS warrants.
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#66
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GMs rarely got involved on my server, usually only if there was a bug. Our server used a first to engage agreement but it was never explicitly written out in a rule set. There were plenty of time where Guild A was preparing and Guild B came in to Leapfrog, so they just both attacked the same mob and whoever got the loot won.
Ninja Looting and repeated training on the other hand did get GM involvement, perma-bans IIRC. | ||
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#67
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On tribunal we only had 2-3 guild that were raid worthy. We all respected each other and if another guild was already assembled in the zone... we let them have it.
There were a few run-ins where both guilds assembled at the same time, and to solve it we had one person from each guild duel it out. If people on this server would quit being such douchebags, everything should be fine. For instance, guild A breaks fear (smoothly) the other day and then guild B zergs in after the fact to steal most of the zone mobs.... lame. | ||
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#68
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Quote:
Quote:
Ok I'm done editing now. | ||||
Last edited by mmiles8; 07-31-2010 at 12:09 PM..
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#69
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Quote:
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#70
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Can't we just race to targets from EC tunnels somehow and skip the poopsockery.
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