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  #21  
Old 05-13-2014, 04:25 PM
August August is offline
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Quote:
Originally Posted by Ciroco [You must be logged in to view images. Log in or Register.]
This calculator assumes that all group members obtain the same percentage of exp per kill, regardless of total experience. It makes sense based on the way the wiki describes group experience distribution, but go group with a wide range of levels/classes and you'll see that that's not true.
Calculator is not broken, it is just displaying bad (well, misleading) information. The 'XP to Level' field is showing TOTAL experience needed to get to that level, as in, if you started from level 1 - not how much experience is needed, in this level, to level.

Let's take your example of a 40 and a 59. Let's choose something neutral - HUMAN WARRIOR.

First off, plug in the numbers:

40 HUMAN WARRIOR = 13.9% = EXP TO LEVEL = 74880000
59 HUMAN WARRIOR = 86.1% = EXP TO LEVEL = 462102750

Now, remember, that number is actually the TOTAL exp you'd have. To find out the actual number, tone the levels down on the tool to 39 and 58, to find the starting point:

39 HUMAN WARRIOR = EXP TO LEVEL = 64064520
58 HUMAN WARRIOR = EXP TO LEVEL = 403881840

So, Experience NEEDED to level:

40 WARRIOR = 74880000 - 62064520 = 10,815,480
59 WARRIOR = 462102750 - 403881840 = 58,220,920

So now let's make up an imaginary mob. Let's say the mob awards 1 million exp when it dies.

59 Warrior = 1,000,000*.861 = 861,000 exp
40 Warrior = 1,000,000*.139 = 139,000 exp

Mobs needed to level:

59 Warrior = 58,220,920 / 861,000 = 67.62 mobs to level
40 Warrior = 10,815,480 / 139,000 = 77.80 mobs to level

Clearly, each is not getting the same amount of experience. BTW, this was with two classes in a HELL level, which is why they're so close, actually. Change the 40 warrior to a 41 warrior and watch:

41 WARRIOR = 80637570 - 74880000 = 5,757,570 exp needed to level = 14.9% exp
59 WARRIOR = 462102750 - 403881840 = 58,220,920 exp needed = 85.1% exp

Mobs needed to level:

59 Warrior = 58,220,920 / 851,000 = 68.414 mobs needed to level
41 Warrior = 5,757,570 / 149,000 = 38.641 mobs to level

Now the tables have turned, and the 41 warrior is leveling almost TWICE as fast as the 59!

This is due to what's known as the "HELL MOD". Hell Mod is used in calcuation of total exp needed to level = level^3 * class_penalty * race_penalty * HELL_MOD.

Whenever your hell mod increments, 'total exp needed' takes a shift upwards as it compounds into the equation. While you're in the same hell mod, your only change is in your Level^3.

This is why you see the differences - especially in the 50s. Almost every level has a new hell mod (and they jump twice in 'super hell' - 54 and 59). The idea of 'leveling at the same time' only applies when all the entities are within the same hell subgroup.

Math.
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  #22  
Old 05-13-2014, 04:36 PM
r00t r00t is offline
Sarnak


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I suppose it is slightly misleading. I should probably clarify the XP #'s, changing the first field to 'Total XP Needed' and add another field for the difference named 'XP Needed to Lvl'. Is that still confusing, better suggestions?
Last edited by r00t; 05-13-2014 at 04:40 PM..
  #23  
Old 05-13-2014, 04:42 PM
August August is offline
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Quote:
Originally Posted by r00t [You must be logged in to view images. Log in or Register.]
I suppose it is slightly misleading. I should probably clarify the XP #'s, and add another field for the difference named 'XP Needed to Lvl', and the first field to 'Total XP Needed'. Is that still confusing?
Yeah, Total EXP and EXP to Level i think are probably good - right now it just says 'XP to level'.

I'm not sure that it will alleviate the pervasive anecdotal evidence - I think that is due more to the myth that 'everybody levels at the same rate'. This is obviously not the case in a hell level - which is also common knowledge, but rarely goes together.

The biggest thing at play here is the HELL_MOD, and most people don't realize that it is constantly upticking in the 50s (and every 5 levels prior starting at 30). They just know 'hell level'. Every increment increases that levels 'XP needed to level' by an additional factor that they determines 'percentage'.

Also, I notice you're using some hell mods that aren't exactly matching up w/ other sources.. For example I see this w/ a search:

51 1.5
52 1.6
53 1.7
54 1.9
55 2.1
56 2.3
57 2.5
58 2.7
59 3.0
60 3.1

Which does not dovetail with the tool. Do we know which set is used in P99?
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  #24  
Old 05-13-2014, 05:23 PM
r00t r00t is offline
Sarnak


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I got the hell level mod table being used in the tool from the wiki:

http://wiki.project1999.com/Game_Mec...ement_by_Level

However stratics has your table:

http://web.archive.org/web/200206122...aps/eqexp.html

They're identical up to level 54. If this other one is proven more accurate for P99 I can update it.


This post is relevant: http://www.project1999.com/forums/sh...1&postcount=39
Last edited by r00t; 05-13-2014 at 05:38 PM..
  #25  
Old 05-13-2014, 05:46 PM
August August is offline
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Quote:
Originally Posted by r00t [You must be logged in to view images. Log in or Register.]
I got the hell level mod table being used in the tool from the wiki:

http://wiki.project1999.com/Game_Mec...ement_by_Level

However stratics has your table:

http://web.archive.org/web/200206122...aps/eqexp.html

They're identical up to level 54. If this other one is proven more accurate for P99 I can update it.


This post is relevant: http://www.project1999.com/forums/sh...1&postcount=39
Based on leveling here, I'm more inclined to believe your source. With the table I posted, 55+ is just as heinous as 54 - 54 is just the first level to realy suck, followed by suckage up to 59, where it really sucks.

Regardless, I hope this discussion is shedding some light on why not everyone always 'levels at the same speed' and how experience is distributed in groups.
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  #26  
Old 05-13-2014, 09:19 PM
r00t r00t is offline
Sarnak


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I added the extra header so there is XP to Lvl and Total XP, commas for the xp values, and made the select boxes smoother when you change your mind.
  #27  
Old 05-17-2014, 12:30 AM
Clark Clark is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Calculator dumb I just do math on paper.
lol
  #28  
Old 05-17-2014, 03:26 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
Calculator dumb I just do math on paper.
No paper required! Just follow this simple guide for forming a party:

1.) Enchanter
2.) Cleric
3.) Monk/Warrior/Shadowknight
4.) Rogue/Monk/Warrior
5.) Rogue/Monk/Warrior/Shaman - if they are willing to canni every tick
6.) Pick the best DPS you can get if #3 is Shadowknight, otherwise pick the best DPS who can snare reliably
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  #29  
Old 05-17-2014, 03:28 PM
Cecily Cecily is offline
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Why would you need a warrior or shadow knight?
  #30  
Old 05-17-2014, 03:33 PM
Zuranthium Zuranthium is offline
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Each choice is listed in order from most favorable to least favorable. #3 is the tank spot.
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