Project 1999

Go Back   Project 1999 > Server Issues > Resolved Issues

Closed Thread
Thread Tools Display Modes
Old 03-10-2010, 10:58 AM
Brut Brut is offline
Planar Protector

Brut's Avatar

Join Date: Dec 2009
Location: Akin to North Pole
Posts: 1,404
Default Slam stun on fleeing mobs

Whenever you score Slam on an NPC that's fleeing, it is stunned briefly, remaining still, but then proceeds to warp forward the distance it would've walked during that time. Sort of making the stun useless.

Is it a client thing that can't be fixed? =<

EDIT: Useless in the scenario described. Not useless otherwisely! I still loves my power to interrupt some spells. =p
Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
Last edited by Brut; 03-10-2010 at 11:02 AM..
Old 12-13-2010, 06:36 PM
Coram Coram is offline
Large Rat

Join Date: Nov 2010
Posts: 6

On P99, slamming as a Shaman does not stop a fleeing mob. I recall on live slamming a fleeing mob often stopped them briefly.

Slam has the ability to disrupt an enemy caster. If you are in melee, slam will only do 1 point of damage if it hits, but even that is enough to interrupt an enemy caster. At level 20, the slam skill also gains the ability to stun, which can be very helpful dealing with fleeing mobs without wasting mana or in causing a short pause in the mobís attacks
Last edited by Coram; 12-13-2010 at 06:40 PM..
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -4. The time now is 11:32 AM.

Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.