#21
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Never underestimate the value of regular level 4 mez used in conjuction with mesmerization.
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#22
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first spell gem slot for swaps, u should know GCD works bad with which spells, e.g. blanket, calm
never mem slow permanently, because u can mem in first slot/GCD reset/cast almost instantly blanket of forgiveness is severely underrated and underused chanters who blame tanks for not being a good taunter, sorry but you are the shitty player who doesn't know crap about chanter spells calm is very useful, but most chanters only use it for pulls mezmerization > fascination in almost every way, it's so cheap that it can be used to chain mez singles which means you don't have to mem lvl 4 mez memorize the casting time for each spell so you can pick the right ae stun and get a cast off after (e.g. short ae sun for mez/root, longer stun for memblur/recharm) if allure works use it, boltrons doesn't make ur charm more reliable (some idiot told me to always use boltrons). i know allure takes longer, but one of the ae stun will give you enough time to cast allure without getting hit | ||
Last edited by wagorf; 12-18-2018 at 04:34 AM..
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#23
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Quote:
Word I just picked up my Gazhugi ring yesterday! So now I don't need to have invis up every time, and was also curious if honestly having the AE mez spell Mesmerization would actually kind of render lvl 4 Mesmerize useless, or at least heavily mitigated, maybe only having the longer Mez spells up with AE mez? Or room for another stun spell etc... | |||
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#24
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Quote:
enthrall/dazzle in a typical grouping or relax solo is quite overkill. i mostly use them for tough camps where adds are hard to mez, or solo camps where adds are lvl 51+ so they dont summon me | |||
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#25
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1- Mesmerize
2- Mesmerization 3- Tash - switched for buffs 4- Root 5- Slow - Switch for Lull's 6- ToT 7- AoE stun 8- Charm - Switch for blanket Hot key them all numbers 1-8 Rod of GCD is set to E Lifes good [You must be logged in to view images. Log in or Register.]
__________________
Zquils
60 High Elf Phantasmist Quit finger poppin each others assholes Gabronth 15 Human Paladin | ||
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#26
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Quote:
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#27
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Quote:
__________________
P1999 Blue <Riot>, ex<Core>, ex<Europa>
[60 SHM] Tortok | [60 ENC] Palanthus | [60 CLR] Palantha | [60 NEC] Zssah | [60 SHD] Gamrog [58 WIZ] Palantrox | [57 ROG] Palantrog | [56 MAG] Worms | [52 DRU] Yells Vallon Zek (1999-2003) <Boten der Apokalypse, House T'Sai, Innoruuk's Legion, Orden des Lichts, Ancient Orden, Ancient Dawn> [65 Barb SHM] Stear | [54 DE CLR] Palanthas | |||
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#28
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If you calm all the relevant mobs you can pull singles forever. The agro radius is so small that you could fight singles forever as long as you can calm the mobs. With gnome vision, good charisma, and patience you are the best dungeon soloer in the game because of it and the rest of the enchanter kit. | |||
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#29
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Quote:
For certain fights (DS in HS, for example), I will put up 3-4’spells I use only rarely and then men different spells during the fight so that I can deal with different things she does. Thay being said, once I hit 60 and my mana pool hit 3500 plus, I think I have memmed allure a handful of times. It’s just not better than Boltran’s in almost any way once your mana pool can handle it. | |||
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#30
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My standard solo loadout (say for something easy, like NG):
1- Mesmerize 2- Mesmerization 3- Shift 4- Skew 5- Root 6- ToT 7- Bedlam / charm on breaks 8- Swap 1-4 almost never change. When charming mobs that can summon I like to take a conservative approach and just aoe stun / aoe mez on charm breaks and limit the chances of taking any unnecessary damage. It gives me time to re-charm, re-bedlam, re-root, re-tash, whatever may be going on. I used to do the stun ----> Boltran's thing. I could see it being useful still on fights where you've got to get something dead ASAP. Most of my solo / small group play doesn't require that...but I don't do anything super difficult (DS, Cliff Golems, BM, etc). | ||
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