Project 1999

Go Back   Project 1999 > Class Discussions > Priests

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-03-2019, 12:57 AM
SewingMachine SewingMachine is offline
Kobold

SewingMachine's Avatar

Join Date: Mar 2014
Location: Spokane
Posts: 197
Question Active Shaman spells

So I just hit 24 and my list of spells that need to be on my bar just got added. I solo most of the time or Duo. I was just wondering what other shamans do for their default list. I do. . .

Disease Dot
Poison Dot
Slow
Root
Regen
Heal
Canni
Gate

Only thing i was thinking was switching out something for my highest lvl DD. But this seems to work for me. what about you?
__________________
  #2  
Old 01-03-2019, 03:07 AM
bodenn bodenn is offline
Kobold


Join Date: Aug 2015
Location: What has nine arms and sucks?
Posts: 117
Default

Canni
Root
Slow
Posin dot
haste (for pet)
Swap
Regen
Heal

This is with using the JBB. Pre Jbb i would have the disease in the swap spot.

Canni in the number one will help you in the future when you get an instant clicky.
  #3  
Old 01-03-2019, 05:15 AM
Foxplay Foxplay is offline
Fire Giant

Foxplay's Avatar

Join Date: Aug 2015
Location: MI
Posts: 939
Default

1-Canni (required for chain casting torpor with a clicky - prior to high lvl can put root here for faster roots between targets)
2-Slow
3-Root
4-Malo (low levels you don't need to debuff *enc's still do because its so mana cheap*)
5-Torpor (prior to torpor this will just be a normal heal)
6-Regen
7-Disease
8-Poision

Swap regen or debuff as needed for spells you find yourself casting a lot.... I really feel the sign of a weak player is someone who keeps gate on bar with the exception of some classes who literally having nothing else useful to put on bar like.... mage... maybe wizard of course this is situational sometimes its good to plan ahead and have it on bar but I see this as a crutch for Soooooooooo many players who keep it on bar and waste a spell slot that they end up pretty much never casting "Just Incase..." better to just plan ahead and know your escape route / how to approach the fight to not need gate always on your bar
  #4  
Old 01-03-2019, 06:04 AM
Tortok Tortok is offline
Kobold


Join Date: Dec 2010
Posts: 104
Default

My lvl60 setup:
1 Canni
2 Chloroblast
3 Paralyzing Earth
4 Torpor
5 Swapslot (AoE Slow, Buffs, Dots, Blind, ...)
6 Swapslot (Malosini, Buffs, Dots, ...)
7 Malo (or Buffs in buff phase)
8 Slow

Prior to Canni4/Torpor I would put Root for faster cc or Heal for faster healthroughput in slot 1 if you have a gcd refresher.

In lower levels Gate might come handy but once you got Paralyzing Earth you can just root mobs, memm PE and gate if needed or go down in a blaze of glory.

I tend to avoid ever dememming slots 1-4.
__________________
P1999 Blue <Riot>, ex<Core>, ex<Europa>
[60 SHM] Tortok | [60 ENC] Palanthus | [60 CLR] Palantha | [60 NEC] Zssah | [60 SHD] Gamrog
[58 WIZ] Palantrox | [57 ROG] Palantrog | [56 MAG] Worms | [52 DRU] Yells

Vallon Zek (1999-2003) <Boten der Apokalypse, House T'Sai, Innoruuk's Legion, Orden des Lichts, Ancient Orden, Ancient Dawn>
[65 Barb SHM] Stear | [54 DE CLR] Palanthas
  #5  
Old 01-03-2019, 11:27 AM
Xap Xap is offline
Kobold

Xap's Avatar

Join Date: Feb 2011
Location: Brooklyn, NY
Posts: 180
Default

Soloing, my setup looks like this:

1. Canni (put this here now as it'll need to be there once you get a clicky)
2. DoT
3. Malo
4. Root (4 is always root on every rooting character!)
5. Slow
6. Regen
7. Swappable buff, or additional DoT
8. Gate (Always)
__________________
  #6  
Old 01-03-2019, 12:11 PM
SewingMachine SewingMachine is offline
Kobold

SewingMachine's Avatar

Join Date: Mar 2014
Location: Spokane
Posts: 197
Default

Quote:
Originally Posted by Foxplay [You must be logged in to view images. Log in or Register.]
1-Canni (required for chain casting torpor with a clicky - prior to high lvl can put root here for faster roots between targets)
2-Slow
3-Root
4-Malo (low levels you don't need to debuff *enc's still do because its so mana cheap*)
5-Torpor (prior to torpor this will just be a normal heal)
6-Regen
7-Disease
8-Poision

Swap regen or debuff as needed for spells you find yourself casting a lot.... I really feel the sign of a weak player is someone who keeps gate on bar with the exception of some classes who literally having nothing else useful to put on bar like.... mage... maybe wizard of course this is situational sometimes its good to plan ahead and have it on bar but I see this as a crutch for Soooooooooo many players who keep it on bar and waste a spell slot that they end up pretty much never casting "Just Incase..." better to just plan ahead and know your escape route / how to approach the fight to not need gate always on your bar
I dont always have gate since sow gets me away from 99% of bad situations. But i am leveling in Upper guk now. It has saved my live about 5 times in the last couple of days. Because running out of there is a nightmare.
__________________
  #7  
Old 01-03-2019, 12:43 PM
kjs86z kjs86z is offline
Banned


Join Date: Dec 2015
Location: St. Pete, FL
Posts: 1,541
Default

Nothing wrong with keeping gate on your bar at your level...especially if learning a new zone.

Also I can't stop watching your sig gif...for whatever reason.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:18 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.