#1
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absolute state of mistmoore
basically dont pull anything past gypsy room or your dead
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#2
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"man castle is always open, pretty sweet" - me prior to the incidents
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#3
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Definitely a reason nobody goes past Pond.
Ive seen people in guild chat forming groups for deeper in. Every time 30 minutes later I see "Anybody xp rez in MM?" Every time. | ||
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#4
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Wait, what? I've been exp'ing with groups inside in various areas literally all last week. Granted we had a good bard or enc anytime we went deeper in.
Good bard/enc is probably the x factor for doing anything inside the castle/CY. | ||
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#5
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Mistmoore is a shit pit train fest but one of my favorite zones. 30-40 at CE/CY is hard to beat.
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#6
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right now pulling past the cook room or the gypsy room results in a mob teleporting to top of caslte and training you, you can get lucky and the glitch wont kick in for a few cycles but it can also happen the first time you pull gypsy room
gonna have to come back when everything is green for katanas i guess kinda sucks | ||
Last edited by Bazia; 11-30-2019 at 02:55 PM..
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#7
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Maybe get group wolf form(or have druid harmony everything on the way) and set up camp inside the castle?
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#8
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Quote:
and even when roaming things can still x teleport long story short if you need anything from back of castle come at 50 cloaked dhampyre for example u can pull all the way to GY no issues, its just the corner of the gypsy room and something i havent identified yet with cook room as well if you pull a mob through you those spots you will be dead in about 15 seconds to a huge train | |||
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#9
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10 years into the project and stuff still goes through the floor and ceiling. Neat!
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#10
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i seem to recall people setting up camp often right inside the gypsy room itself. Not on blue but in actual vanilla timeline. But usually pathing issues/teleports involve pulling a specific direction. if stuff is aggroing through walls your only option will be to find the nearest mobs that start the train and harmony them every pull from that direction.
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