Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #31  
Old 12-02-2019, 04:16 PM
Tecmos Deception Tecmos Deception is offline
Planar Protector

Tecmos Deception's Avatar

Join Date: Jun 2012
Posts: 5,785
Default

Quote:
Originally Posted by Zeboim [You must be logged in to view images. Log in or Register.]
Am I having a stroke or was this literally not a problem like a year ago.
They messed it up again recently. It feels like most mobs in most zones will ignore any geometry or architecture in order to take a straight line towards you if they are aggrod, obviously picking up all sorts of interesting adds along the way who also run through walls, zone lines, and floors/ceilings chasing you.

Pets will also, if you get too far ahead of them, often start cutting directly through buildings and walls, aggroing stuff inside.
  #32  
Old 12-02-2019, 04:19 PM
bum3 bum3 is offline
Sarnak


Join Date: Mar 2015
Location: Fort Smith, AR
Posts: 402
Default

Quote:
Originally Posted by Zeboim [You must be logged in to view images. Log in or Register.]
MM has very weak ZEM for a dungeon. Much lower than almost any comparable zone.
That's because it's an outside zone and is pretty easy. That doorway glitch where mobs fall through if you aren't in melee range is the only pita thing. But that exists in many zones.
  #33  
Old 12-02-2019, 05:15 PM
Zeboim Zeboim is offline
Sarnak


Join Date: Aug 2016
Posts: 480
Default

Quote:
Originally Posted by bum3 [You must be logged in to view images. Log in or Register.]
That's because it's an outside zone and is pretty easy. That doorway glitch where mobs fall through if you aren't in melee range is the only pita thing. But that exists in many zones.
Weak excuse. Unrest is even more outdoors and even easier, and has a much better ZEM.
  #34  
Old 12-02-2019, 05:41 PM
bum3 bum3 is offline
Sarnak


Join Date: Mar 2015
Location: Fort Smith, AR
Posts: 402
Default

Quote:
Originally Posted by Zeboim [You must be logged in to view images. Log in or Register.]
Weak excuse. Unrest is even more outdoors and even easier, and has a much better ZEM.
Is it? There are trains every couple minutes in unrest. 6 hours in MM and only 2 trains by the same guy. And there were groups in CE, CY, and GY.
  #35  
Old 12-02-2019, 05:43 PM
bum3 bum3 is offline
Sarnak


Join Date: Mar 2015
Location: Fort Smith, AR
Posts: 402
Default

I would also say the ZEM is way to high in unrest and upperguk. Whereas CT is almost as hard with horrible zem. But it's outdoors.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:10 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.