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  #91  
Old 11-15-2018, 11:01 AM
dussle27 dussle27 is offline
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This shit is hype. Are there any plans to continue? Would love to see updated guard models in cities. Maybe higher res textures in various zones.
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  #92  
Old 11-16-2018, 01:33 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by dussle27 [You must be logged in to view images. Log in or Register.]
This shit is hype. Are there any plans to continue?
Tentatively - we haven't started the second phase of the project yet which entails upscaling all zone textures.

Quote:
Originally Posted by dussle27 [You must be logged in to view images. Log in or Register.]
Would love to see updated guard models in cities. Maybe higher res textures in various zones.
Guard and NPC textures are handled as zone textures, so mobs and NPCs will get upscaled once we get around to zones. Each race also has a unique vendor face which is handled as a zone texture - hopefully Sorn will get around to retouching those at some point as well. No real plans to begin work on this stuff at the moment, so it will be quite awhile before we get around to it. Computer technology also has some catching up to do before this kind of work won't be a colossal pain in the ass.

In the meantime, feel free to check out the better classic elementals and better classic blades texture packages: https://www.project1999.com/forums/s...4&postcount=10.

Also, Chebby (the guy who did the first texture upgrade package) started work on zones at one point, but only ever uploaded West Freeport and Ak`Anon, so those are available if you want to upgrade those zone textures:

West Freeport - realistic 400% fractal resize, clarity improved on walls, dirt, grass, etc., NPCs & objects untouched: https://docs.google.com/uc?id=0B23oc...xport=download

Ak`Anon - realistic 400% fractal resize, clarity improved on NPCs, objects, walls, floors, etc.: https://drive.google.com/uc?export=d...WZEdzd2MUFJWEk
Last edited by paulgiamatti; 11-16-2018 at 01:38 PM..
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  #93  
Old 12-24-2018, 06:54 PM
mccriddles mccriddles is offline
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Join Date: Dec 2018
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when I install this my client crashes on character selection. any idea?
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  #94  
Old 12-25-2018, 04:58 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by mccriddles [You must be logged in to view images. Log in or Register.]
when I install this my client crashes on character selection. any idea?
Hi, please repeat the crash and PM me the contents of EQ\Logs\dbg.txt.
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  #95  
Old 12-25-2018, 07:13 PM
mccriddles mccriddles is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Hi, please repeat the crash and PM me the contents of EQ\Logs\dbg.txt.
Done and sent. thank you for the help
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  #96  
Old 12-25-2018, 07:21 PM
mccriddles mccriddles is offline
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Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
Hi, please repeat the crash and PM me the contents of EQ\Logs\dbg.txt.
hey so i moved my eq folder from program files to another location and it works fine now. Apparently having it in x86 program files caused the issue?


thanks again for reaching out though
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  #97  
Old 12-25-2018, 07:45 PM
paulgiamatti paulgiamatti is offline
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Quote:
Originally Posted by mccriddles [You must be logged in to view images. Log in or Register.]
hey so i moved my eq folder from program files to another location and it works fine now. Apparently having it in x86 program files caused the issue?
This appears to be the case - thanks for the log submittal though, always a huge help in troubleshooting these things. Thinking I'm going to add a requirement to the installer that the user move their EQ directory out of Program Files before our mod can be installed. Seems as though there are cases in which an otherwise functioning installation of Titanium will run into access restriction issues when new textures are installed.
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  #98  
Old 01-04-2019, 02:41 AM
BlooDReDRagE BlooDReDRagE is offline
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Why isn't this thread sticky yet??
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  #99  
Old 02-01-2019, 04:58 PM
paulgiamatti paulgiamatti is offline
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EQClassicHD v0.6: download link

fixed veil transparency:
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cleaned up ribcage shield:
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added classic skeleton transparency:
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also corrected a minor seam issue on the velium two-handed sword hilt.

wiki.project1999.com/EQClassicHD
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  #100  
Old 03-23-2019, 07:09 PM
Nalefein Nalefein is offline
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Join Date: Feb 2011
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Hi guys!

Could anyone post the file for better classic elementals? I can't seem to find the EQ Export thingy and I'm on a Mac so editing files is wonky. Help make my pixels great again!

kind regards,
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