#41
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#42
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What happens when there are 3 guilds present? Does the conceding guild have to give loot to both the other guilds from one kill? From two kills? What happens if the conceding guild almost never gets to kill that mob anyway? They'd just... never kill it again, or take months to do so. Ultimately what makes the concession system (sort of) work is the idea that if you don't concede a mob as per the rules, the threat of a raid ban hangs over your head. Implementing a new concession system as you're suggesting would require that same threat of enforcement and therefore a rule change, so in effect this is ALSO a CSR-level fix. If there was no threat of enforcement from the CSR staff, no one would do it. And it doesn't fix the lawyerquesting; it just adds another layer of lawyerquesting. IMO if people want to get away from the 20 pages of elf law, the only way that's going to happen is by coding the solutions into the game. EQ was one of the first games of its kind so they didn't have a lot of this stuff ironed out back in 1999, but I'm sure you're aware that every expansion and every MMO that has come out since has addressed the problems of the genre not by server rules but by actual game design systems. Obviously, a lot of us here disagree with the instancing solution that took over most games, but the point remains that ultimately coding the game to prevent these types of issues in the first place is going to be the only way to really solve this sort of thing.
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#43
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just play red
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#44
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Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic*Raid rules are *not classic* | |||
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#45
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This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic*This Server is *not classic* | |||
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#47
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#48
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Dannyl
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#49
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This may sound strange given how MMORPGs are done now, but back in the day all the servers had different rules. Basically a GM would say X/Y was wrong/right and it would become standard on the server, but not all servers had the same rules.. That said, I'd guess the majoirty of servers worked on the DPS-wins model and usually had a general "hands off" type enforcement. But some of them did have really restrictive rules about raiding/training/causing other players grief in raid content. I'd also guess it was born out of laziness that most of them allowed a lot of chicanery.
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#50
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oh look another thread about how to fix the raid scene from people that want it tailored to their individual tastes.
Didn't read and filed under trash
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~ Proud member of <Kittens Who Say Meow> ~
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