Quote:
Originally Posted by Secrets
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Successfully being attacked generates a crunching sound if 9% of your remaining HP goes away as a result of that hit. If you are below 57% HP and you don't get hit for more than 9%, a different sound is played. Some specific NPCs have hardcoded sounds that play when they are hit as well.
Unsuccessful attacks have their own defense sound (ie; miss) sound, some specific fail cases like riposte and block have their own defense sound too.
Also keep in mind that EQ has limited sound channels - which means that if too many sounds are active it'll refuse to queue up another.
Source: EQ Mac disassembly in CEverQuest::ReportSuccessfulHit
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<3
I hadn't noticed the <57% different sound, but at least I was close in my guess of what triggers the crunch! Definitely easy to notice the thud for blocks and chaching for ripostes though
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