#41
|
||||
|
Quote:
One of the reasons the game was so unfinished contentwise** was all the time spent trying to perfect the PoD mechanic and trying to get Red players on Blue servers to work (which, if course, he never could). alt.games.everquest spent most of its pre-launch existence almost entirely discussing PvP mechanics. ** Hands up, this particular part is an assumption but I think a reasonable one. | |||
|
#42
|
|||
|
Interview with McQuaid in 2001:
Looking back on the game with 20/20 hindsight, what (if anything) would you have designed differently? Why? Oh, there's still a lot that didn't work out right, despite the game overall turning out fantastic. Let me list a few things that I'd go back and approach or implement differently had I a time machine handy. Camping: Probably EQ's biggest flaw, in my opinion. We should have approached dungeon spawning and encounter mechanics very differently. The most efficient (and fun) way to gain experience and seek out treasure should be DOING a dungeon, not sitting in one spot, waiting for a spawn, or pulling things to you. Skill Advancement: This should have to do with choices more so than it does | ||
|
#43
|
|||
|
Here's an excerpt from an interview with. McQuaid:
Mcquaid: the goal of everquest is to become privately emulated on projects with proven staff corruption, where in game items can create a black market for real money, and obese virgins forfeit their real lives in order to sit at the computer 16 hrs in a row so they have a chance to race for dragon. | ||
|
#44
|
|||
|
Yeah, I mean no one's saying the game would be easier with weekly/bimonthly quakes - it'd actually be harder and therefore less shitty/more enjoyable. Players would actually have to race legitimately and competitively for the plethora of mobs, which is fun as hell. The average raider would actually get the chance to do the encounters on a regular basis, which aren't a walk in the park because the average blue raider is a regular person that has a day job and a family.
There are limits to A/A's appetite, believe it or not. Sure, if we suddenly started getting regular quakes I'm sure they'd devour the first few, but eventually burnout would take its toll and they'd reach a point where absolutely nothing except ToV, Tormax/Statue/AoW, CT, and maybe ST golems would matter to them. And they don't always get first swings at these, either. | ||
|
#45
|
|||
|
I've masterbated only 3 times to this thread.
My therapy is working... | ||
|
#46
|
||||
|
Quote:
All I can really do is just be thankful I have a life and can enjoy this game as a casual downtime hobby and not have it consume my life.
__________________
| |||
|
#47
|
||||
|
Quote:
| |||
|
#48
|
||||
|
Quote:
It would also actually give some potential for casual guilds to pick off a lesser targets while A/A is tied up in ToV and Kael. Actually, other guilds besides A/A probably have the experience necessary to even take NToV loot if they wanted. | |||
|
#49
|
||||
|
Quote:
Frequent artificial repops are classic as fuck. If you were fortunate to play on one of the less stable live servers, you may have been clearing NToV two or three times a week in some cases. Not saying this was a weekly occurrence, but it happened and artificial repops were definitely more frequent than they are on P99. | |||
|
#50
|
|||
|
Bad thing about Repops is bda may think they should come back
| ||
|
|
|