#21
|
||||
|
Quote:
__________________
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue | |||
|
#22
|
||||
|
Quote:
| |||
|
#23
|
|||
|
back in the day i remember just sitting on non legit servers all the time but this was way back not long after eq came out i didn't realize how long eqemulator has been around.
| ||
|
#24
|
||||
|
Quote:
As a developer I would think it would be a fun server to watch just to see what people do. | |||
|
#25
|
||||
|
Quote:
My biggest concern is that EQ has always been an open ended game without strict victory conditions. You need to be very careful adding a way to "beat the game", and I think they whiffed big time if it goes live with the highest levels being the winners. You're essentially whittling down the power classes even more and creating a server that revolves around PVP with a PVE method of victory. The GuildWars servers found a very good balance I think between PVE and PVP methods of advancement, from loot rewards from PVP vendors to city conquest mini PVE events that lead to tangible PVP benefits and so on. Maybe some day I'll get to have my cake and eat it too - and you, devn00b, Rogean and Nilbog can all build a collaborative server with your rulesets and their codebase. That would be EQ PVP nirvana. | |||
|
#26
|
|||
|
Crucify server was prob my favorite that I worked on. People always ask me to bring it back.. just too lazy and Naez haxx0red my box and I lost the source code.
Qeynos Vs. Freeport was pretty badass too. | ||
|
#27
|
|||
|
Secrets ftw..
We worked on a few projects together.. I would love to make a legit quick PvP box again, we always seem to get off on a good foot and then one of us just loses interest or some weird shit happens... but still the best eqemu dev, hands down, imo [You must be logged in to view images. Log in or Register.] I think another issue we would run into was me trying to keep it super simple and your ability to make it extremely bad ass... thus complicating the project, but I always had fun. My biggest, personal, turn off is just not being able to detect/avoid MQ. That's the only thing holding me back from making another box honestly. I know Secrets can do it... /wink Secrets... you have any of QvF saved btw? | ||
|
#28
|
||||
|
Quote:
Never say never I guess, but there are some strong differences in opinions between both camps [You must be logged in to view images. Log in or Register.] | |||
|
#29
|
||||
|
Quote:
In the end though I think this server will accomplish what I suspect is the reasoning behind it - a way to quickly test out ruleset changes and experiment with them without irreparably harming a permanent server. I think the permadeath aspect was needed to actually get people to fight each other instead of ending up with a r99 situation of a single dominant force strangling all competition. | |||
|
#30
|
|||
|
Rogean did a fantastic job with server
| ||
|
|
|