#1
|
|||||
|
Damage with pets vs exp gain
Quote:
http://www.4shared.com/document/gcy7...f_Kunark-.html That's the PDF for the Ruins of Kunark strategy guide and it is extremely useful to see how game mechanics were back then.
__________________
Quote:
| ||||
|
#2
|
||||
|
Bump.
__________________
Quote:
| |||
|
#3
|
||||
|
Quote:
Personally, I hate grouping. So coding anti-grouping stuff, would have to be done by another dev. I am for boxing. I am for soloing. I do not think it is fair to be forced to group and deal with asshats all the time. Haynar | |||
|
#4
|
||||
|
Not to argue with you about it, but even though it's classic, and it could probably be coded to be done, it won't be?
__________________
Quote:
| |||
|
#5
|
|||
|
my understanding was that this has already been tried? or at least something very similar.
| ||
|
#6
|
||||
|
Quote:
I'd love you x2 as much if I could AE kite though.. [You must be logged in to view images. Log in or Register.]
__________________
Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
| |||
|
#7
|
|||
|
Although this works perfectly fine with with a magician or necro, as an enchanter I find that I almost -never- have any DD spell memmed as there are far too many spells to be memorized than there are spell gems for every day enchanter stuff.
I don't think this makes sense for enchanters. When charming I lose an extremely valuable spell gem just to ping the mob for a few points of damage where it could be put to use for a stun or other useful gem that could save my life. Velious will help with this once we can make a Blue Ceramic Band: http://everquest.allakhazam.com/db/item.html?item=14673 | ||
|
#8
|
||||
|
Quote:
Don't have one? That's what hand to hand combat was invented for Just Do It | |||
|
#9
|
|||
|
As an enchanter it's good practice to stay way FAR away from your pet as possible. I don't think running up next to him and the engaged mob (who may have broken root) is a good idea.
And that's only suggesting I can actually hit him when I get that close. | ||
|
#10
|
||||
|
Quote:
A new character thus has to grind out some plat to buy all the necessary cha gear to be a good charm solo'er prior to having a really good cha buff to cast on ones self. While someones twink could charm solo a lot sooner though probably not reliably as they would still need high enough levels for decent cha buffs unless they are also pl'd by another enchanter. The level limit on charm should be as a comparrison to the enchanters level since it prevents mass xp income from reds and yellows. With a charmed pet taking half xp almost every time, and being blue in order to be a sustainable charm, that should keep solo xp in line with group xp if not worse. So yah, half xp if pet does half the damage or better, and let chanters charm solo again so I can <3 yah! | |||
|
|
|