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  #41  
Old 08-16-2020, 01:53 PM
getsome getsome is offline
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Originally Posted by billcrystals [You must be logged in to view images. Log in or Register.]
What, rotate the first two islands? Explain how anyone but Seal Team is getting past there without Summon Corpse.
Corpse keys and do a few clears to get your necessary raid force keyed. With a little effort you can keep your original keys for as long as you want to do sky. Summon Corpsing is a luxury and a pain in sky, not a necessity.

For smaller guilds 24 characters should be enough to clear up to KoS.
  #42  
Old 08-16-2020, 02:48 PM
N0tClassic N0tClassic is offline
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https://www.youtube.com/watch?v=Xt-rY1FY54k
  #43  
Old 08-16-2020, 02:59 PM
kauvian kauvian is offline
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Originally Posted by BenDerisgreat [You must be logged in to view images. Log in or Register.]
Thats a piss poor analogy “lol”. Frenzy doesnt drop a a key spell that makes a necromancer vital in PoS in order to advance without weeks of farming keys.
Maybe instead of whining your guild should have just beat ST to the punch?

Keying won't take weeks for appropriately sized guilds, the problem is that the 'Federation' will have like 250 people in sky and will need 10 clears to key all their people. Maybe it's time for a restructure...
  #44  
Old 08-16-2020, 03:36 PM
BenDerisgreat BenDerisgreat is offline
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Quote:
Originally Posted by kauvian [You must be logged in to view images. Log in or Register.]
Maybe instead of whining your guild should have just beat ST to the punch?

Keying won't take weeks for appropriately sized guilds, the problem is that the 'Federation' will have like 250 people in sky and will need 10 clears to key all their people. Maybe it's time for a restructure...
My guild plays by the pnp and follows camp rules.
  #45  
Old 08-16-2020, 04:09 PM
Tankwipe Tankwipe is offline
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Quote:
Originally Posted by BenDerisgreat [You must be logged in to view images. Log in or Register.]
My guild plays by the pnp and follows camp rules.
Implying UN guilds don't in general?
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  #46  
Old 08-16-2020, 04:42 PM
BenDerisgreat BenDerisgreat is offline
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Originally Posted by Tankwipe [You must be logged in to view images. Log in or Register.]
Implying UN guilds don't in general?
Im implying ST does not. How many petitions did it takes for them to forcefully have to release Ishva?
  #47  
Old 08-16-2020, 04:48 PM
Tankwipe Tankwipe is offline
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Quote:
Originally Posted by BenDerisgreat [You must be logged in to view images. Log in or Register.]
Im implying ST does not. How many petitions did it takes for them to forcefully have to release Ishva?
No idea! Probably a bunch.
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  #48  
Old 08-16-2020, 06:42 PM
7thGate 7thGate is offline
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I'm confused, if they're rotating sky then summon corpse becomes mostly irrelevant. It matters a lot for the first trip up, afterwhich you have 48 people keyed through on your second attempt. Maybe it takes until your third or fourth try to get a large enough group keyed up to do bees, maybe you can do it with 48. 24 keys per cycle means you will key your entire raid force after a couple days at most if its rotated between two entities.

There are so, so many ridiculous things you can try to choke people out of sky; you can try to set up an inverted timer on the island 2 and 3 bosses and kill them so no island 2 sirran pops, blocking your competition from being able to key to 3. You can try to FTE everything and stop the competition from getting keys that way, Lodi style. If you've got a huge raidforce you can potentially kill Sirran the Lunatic to block the abillity to turn in keys. Someone could have tried to camp the vendor for sky stones/alter plane:sky to hold sky access ransom. Like....there's a LOT of nonsense that could have gone down, and a rotation agreed on by day 1 is incredibly civilized compared to what could have been.
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  #49  
Old 08-16-2020, 08:22 PM
zags zags is offline
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Instead of doing any of the above, Seal Team cleared Sky during their rotation, then helped Kingdom out by keying one of their clerics up to 4 so that they could progress significantly faster.

Assholes.
  #50  
Old 08-16-2020, 08:22 PM
Tankwipe Tankwipe is offline
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Quote:
Originally Posted by zags [You must be logged in to view images. Log in or Register.]
Instead of doing any of the above, Seal Team cleared Sky during their rotation, then helped Kingdom out by keying one of their clerics up to 4 so that they could progress significantly faster.

Assholes.
TY 4 U HELP
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