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View Poll Results: Worst Group (not raid) Classes? | |||
Enchanter | 2 | 1.92% | |
Magician | 10 | 9.62% | |
Necromancer | 8 | 7.69% | |
Wizard | 62 | 59.62% | |
Cleric | 1 | 0.96% | |
Druid | 27 | 25.96% | |
Shaman | 2 | 1.92% | |
Bard | 3 | 2.88% | |
Monk | 2 | 1.92% | |
Ranger | 22 | 21.15% | |
Rogue | 3 | 2.88% | |
Paladin | 4 | 3.85% | |
Shadow Knight | 5 | 4.81% | |
Warrior | 14 | 13.46% | |
Multiple Choice Poll. Voters: 104. You may not vote on this poll |
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#11
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#12
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#13
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doesn't sound very efficient to me no way to split mobs either wizards arent shit in groups without enchanters or bards | |||
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#14
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As a wizard main, it's undeniably and unarguably wizards.
Quick math: Most mana efficient spell - Sunstrike 1615 damage for 450 mana That's 3.6 Damage per mana Mana per tick at 60: 21 Mana per second = 21 / 6 = 3.5 3.5 * 3.6 = 12.6 sustained damage per second as a level 60 wizard Even if you're pulling 1 mob a minute, the wizard is doing 756 damage total to that mob at a laughably slow pace. I.e. 11% of a KC Hand every minute. Not including resists. The top druid nuke has a mana efficiency of 3.2 damage per mana... so on top of all their utility, they still do 90% nuke efficiency as the only thing wizards are "good" at. The best mage nuke also has a 3.2 mana efficiency on top of their pet lmfao. Honestly, you're probably better off with a level 35 paladin DPSing in a KC group than a 60 wizard if you're chain pulling. All the "utility" of sTuNs, sNaRe, mAnA rEsErVOiR, sUcCoR and bUrNs DoWn FaSt does not make up for their comical shortcomings in the core functionality of a group. Live a life of lonely struggle and then be thanked in the raid scene.
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lol
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#15
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Voted Enchanter. Way to bring anxiety and increased workload for a casual xp group. I just want to chill man not worry about your pet all the time trying to kill you or the rest of the group.
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#16
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^^ nice take
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#17
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Like the wizard rooting a bunch of adds, trying to DPS with their rain, breaking half the roots, nuking himself up. It's hilarious. | |||
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#18
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although that last pull was mine so idk | |||||
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#19
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Harmony is a great benefit, but negated by Rangers having it also (if a Ranger is your tank, since they can tank most content up until the higher levels) as well as Monk FD and other easy CC methods if you can't split the pull. It's just not enough of a benefit to make the Druid needed. I'd basically only take Druid over Wizard, another tank, or another cleric. | |||
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#20
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Worst classes:
Wizard, Ranger, Mage, Druid (niche animal charming spots aside) Best all-around 6 man group: Cleric, Enchanter, Shaman, Warrior, Monk, Rogue | ||
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