#51
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Quote:
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#52
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Guilty as charged. Bro you know me so well how are you not on my Christmas card list.
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#53
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Wizard, Warrior, Rogue.
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#54
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ALS geared any class, ALS geared Wizard, ALS geared warrior. I kid. Shout out to ALS!
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#55
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This is a good thread.
I think the worst trio is some combination of wizard, monk, rogue, and mage. Very limited tools with any combo of these four. I go back and forth on which 3 are the worst together. This trio would struggle with casting mobs. Quote:
war/paladin/sk isnt bad either. War goes berzerk, paladin heals/buffs/cc, sk tanks. More dps than cleric/pal/sk but less ability to clean up a bad pull.
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#56
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Easily 3 warriors. No buffs, no backstab and regen happens way slower than a wiz or mage getting mana back. wiz can keep things rooted to reduce dmg not warriors
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#57
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Thanks for playing, hope this helps. | |||
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#58
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Without twink gear and with the 25% hybrid penalty I would say that ogre SK with a human paladin and human ranger would be the slowest trio to level.
Playing on the server today with tweaking, I would say the slowest group would be wizard, cleric, rogue. | ||
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#59
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Before Snare, Nuke/stun/nuke/stun while rogue melees is enough to level the duo up to snare level. Mind you a rogue that wears AC is not bad at taking hits in the early game at all. Bandages and blue mobs is no prob if they die fast. | |||
Last edited by eunomios; 06-30-2019 at 04:52 PM..
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#60
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Any bad trio is going to be missing reliable utility control of mobs (Snare, Fear, Root, Stun), therefore forced to take their damage; and either missing heals/slow or missing someone to reliably take damage.
Mage (erudite), Rogue (Freeport Human), Warrior (gnome) Only saving grace would be snare/slow procs from warrior/rogue. Only Healing Avail is from +regen Equipment and Mage Heal to pet. Mage Earth pet can Root when CC is needed but it's unreliable. Air pet is good for a minor slow effect. No buffs beyond DS and hardly anyone is taking damage consistently here. Able to kite if there is a snare proc is Mage, but they would be dumping all mana into nukes and go oom in no time, Warrior can kite but will eventually loose aggro to rogue>who then would kite. Melees could range damage summoned arrows/daggers (not terrible really if it MUST be done). Mage Pet can Aggro Dance to spread damage with Warrior/Rogue; thus, mage focusing solely on healing Mage pet - but this would be hard to maintain 40+ without serious downtime. Essentially it is a trio that ends up being Mage solo, with minor auxiliary help pulling from a couple melees. Bandage exploit could be used to help with summoned bandages. Good group around level 4-20 once they meet up - easy to push into 30s with just bandages and good AC on blue/light blue mobs - but once the Mob dmg spike occurs 30+ this I think would be the worst grouping of 3 classes without expensive tools. | ||
Last edited by eunomios; 06-30-2019 at 05:55 PM..
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