Project 1999

Go Back   Project 1999 > General Community > Rants and Flames

Closed Thread
 
Thread Tools Display Modes
  #5101  
Old 12-04-2016, 02:20 AM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,758
Default

[You must be logged in to view images. Log in or Register.]so here is how I see it. You either understand what I mean by quarterly adjustments and point freezes/decays, or you admit you don't know shit about how healthy dkp systems work. Sorry. That is how it looks from my station, Gene. Here, have some Tranya.
__________________
go go go
  #5102  
Old 12-04-2016, 02:21 AM
Juryiel Juryiel is offline
Kobold


Join Date: May 2014
Posts: 115
Default

We used various adjustments and other mechanisms like you suggest back in like 2001 or whatever year it was - frankly no one cared enough to try to make a system that was 100% perfect, but these did help a lot as you suggest. It was pretty close given the amount of effort and everyone felt it was 'fair enough'. I can only imagine what would have happened instead with /random
  #5103  
Old 12-04-2016, 02:51 AM
Bruno Bruno is offline
Fire Giant


Join Date: Nov 2010
Posts: 751
Default

Bored as fuck at work. This thread is no longer entertaining. Need some BDA updates.
__________________
Idol 60 Dark Elf Necromancer
Kombat 47 Wood Elf Rogue
Juvenile 38 Iksar Shadow Knight
  #5104  
Old 12-04-2016, 03:14 AM
jcr4990 jcr4990 is offline
Banned


Join Date: Aug 2013
Posts: 397
Default

Quote:
Originally Posted by Bruno [You must be logged in to view images. Log in or Register.]
Bored as fuck at work. This thread is no longer entertaining. Need some BDA updates.
I don't know for sure how BDA is doing. But if I was a betting man I'd say: Raiding 5-6 nights a week official or otherwise. Taking 5+ hours to clear VT with 50+ people cause half the raid is AFK at any given time and there's a 30 minute officer circlejerk deciding who gets loot after every boss. Giving 99% of the best drops to officers/close friends of the council and occasionally tossing someone else a bone so they can point to that when LC integrity is called into question. Turnover rate starting to increase as people get more and more disenfranchised with how things are run and as the novelty of raiding on a new server is wearing off. Recruitment is increasing to keep the ship afloat. Still using stoneage Ventrilo as the primary means of raid communication instead of upgrading to a vastly superior (and free) modern voip like Discord.

Any BDA want to tell me how close I was? Do I get a prize if I was 100% accurate?
  #5105  
Old 12-04-2016, 07:07 AM
Red_Messiah Red_Messiah is offline
Aviak

Red_Messiah's Avatar

Join Date: Dec 2014
Posts: 86
Default

Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
I don't know for sure how BDA is doing. But if I was a betting man I'd say: Raiding 5-6 nights a week official or otherwise. Taking 5+ hours to clear VT with 50+ people cause half the raid is AFK at any given time and there's a 30 minute officer circlejerk deciding who gets loot after every boss. Giving 99% of the best drops to officers/close friends of the council and occasionally tossing someone else a bone so they can point to that when LC integrity is called into question. Turnover rate starting to increase as people get more and more disenfranchised with how things are run and as the novelty of raiding on a new server is wearing off. Recruitment is increasing to keep the ship afloat. Still using stoneage Ventrilo as the primary means of raid communication instead of upgrading to a vastly superior (and free) modern voip like Discord.

Any BDA want to tell me how close I was? Do I get a prize if I was 100% accurate?
Swish is that you?
__________________
Quote:
Originally Posted by Derubael View Post
There's never been a better time to go Red.
  #5106  
Old 12-04-2016, 10:18 AM
heyokah heyokah is offline
Kobold

heyokah's Avatar

Join Date: Mar 2010
Posts: 126
Default

You guys straight up ruined this thread with essays and math and shit about dragon killing points. Fuck you.
  #5107  
Old 12-04-2016, 11:20 AM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

Quote:
Originally Posted by Juryiel [You must be logged in to view images. Log in or Register.]
Because you need the failure to learn the encounter. Without the failures you will never win. And saying you are not rewarded for failures is also a lie. If you are not failing you are not pushing yourself hard enough. The reward for trying hard things and failing, repeatedly, is typically the learning you need to do to move higher and get those phat loot rewards. The people who put in the time to learn are carrying those who don't, and should be rewarded for it.
Knowledge is the reward. In life, people don't get punished for learning from someone else's mistakes, so why should they be punished for it here?

Maybe there should be some kind of compensation for initial investment, but you have to draw a line at some point once that has been recouped.
Quote:
Another interesting point is that Raev brought up and in the context of random drift due to high variability of /random. Although in the long term random processes can work, in the short term they can drift massively. Now imagine that interaction with censoring effects that cut out parts of the distribution, like when people leave guilds or quit EQ or, because they just happened to get all the stuff they need, they stop showing up as much. In other words, yes random is 'flat' in an ideal setting, but it's not systematically flat, and for short periods it can drift. DKP tries (though it also fails I'm sure) to create a distribution that is flat systematically, like each person gets (1 x unit of effort) in order, rather than 1 person gets 10, another person gets 3, another person gets 0, and then over time waiting for that to balance out to flat. Especially problematic when that person who got 10 stops showing up cuz they don't need anything, or maybe just because he got bored of EQ.
I never said it was fair over a short term. You're talking to someone who has been playing this server off and on for over half a decade. I would argue most people who are raiding on a hobby server are in it for the long haul, so they will have good streaks and bad streaks, but it does even out. Further, it would promote more of a stick it out mentality than DKP has to offer. How much guild-hopping is there because people want their loot right now, but when they see what they're up against in terms of DKP, they look for greener pastures?
Quote:
But again, all these examples are just to say that random has a lot of issues too, and especially so in a system that has the structure of EQ, where people change guilds or leave EQ, loot quality changes with time, some people can get their gear all in one raid while others have to get one piece from each dungeon, the amount of loot per hour can change for a given dungeon, and can be as low as 0 loot per hour, etc. If you convolve a crazy ass function with the flat function of uniform random, you get a crazy ass function in return, not a flat one.
You're right, but my argument is DKP has more issues than /random in terms of fairness of loot distribution. There probably is a third, superior way to both, but nobody is bothered to think of it. They just continue to patch the flawed DKP system when it springs leaks.
Quote:
And to your point about DKP being about cheating - I'm not sure if you've ever ran a DKP system yourself, but I have, and let me tell you it is super annoying especially at the time on live when we had to remember to take the right logs in the right way during hectic new encounters, copy paste them in the system correctly, fix any errors, deal with adjusting stuff that has been bought, sit around taking bids (our system wasn't DKP it was a custom bidding system). It was just a massive headache and basically any time it was my turn to run it for a raid that was easily 50% of what I did during that raid. Loot upgrades too quickly in progression guilds for this time commitment to develop and run a DKP system just to poach a few extra loots for yourself to be worth it.
I was talking about fairness, not cheating. I don't think most people in a DKP guild are deliberately trying to screw anyone over. Most privileged folks aren't, they're just blind to their advantage over others.
  #5108  
Old 12-04-2016, 11:23 AM
Ravager Ravager is offline
Planar Protector


Join Date: Dec 2011
Posts: 2,730
Default

Quote:
Originally Posted by Hoozi [You must be logged in to view images. Log in or Register.]
Everyone loves random when it works for them, but as soon as it doesnt work out in their favor, then its the worst thing ever.
Sums it up.
  #5109  
Old 12-04-2016, 03:53 PM
jcr4990 jcr4990 is offline
Banned


Join Date: Aug 2013
Posts: 397
Default

Quote:
Originally Posted by Red_Messiah [You must be logged in to view images. Log in or Register.]
Swish is that you?
How fucked up would it be if I was actually Swish this whole time?
  #5110  
Old 12-04-2016, 05:16 PM
arsenalpow arsenalpow is offline
Planar Protector

arsenalpow's Avatar

Join Date: Jan 2011
Posts: 2,224
Default

Quote:
Originally Posted by jcr4990 [You must be logged in to view images. Log in or Register.]
How fucked up would it be if I was actually Swish this whole time?
you're a little obsessed, very swishy of you
__________________
Monk of Bregan D'Aerth
Wielder of the Celestial Fists
Quote:
Originally Posted by Hollywood Hogan
The first thing you gotta' realize, brother, is this right here is the future of wrestling. You can call this the New World Order of Wrestling.
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:45 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.