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View Poll Results: Do you think Luclin models should be an option for Project 1999? | |||
I do not want Luclin models | 554 | 66.75% | |
I want Luclin models. | 276 | 33.25% | |
Voters: 830. You may not vote on this poll |
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#221
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Damn socialists deciding what is best for other people and not giving them equal free choice for themselves. Your socialist EQ agenda will not be ignored, and your ObamaModels will not go unnoticed by the american people. Im sure Glen Beck will do a program soon on the un-american way you think your socialist "classic" world view should look for EVERYONE, without their choice in the matter!
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I have to many alts...
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Last edited by ShadowWulf; 08-29-2010 at 12:29 PM..
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#222
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Voted no, but its not strong enough.
So, NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO There, that should express my feelings on the subject. | ||
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#223
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I have to many alts...
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#224
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Well, now that we've cleared that up, I guess I have nothing else to contribute. Peace. | |||
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#225
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No, for the same reason others have stated.
The intent of this server is to recreate the Classic through Velious era to the best of it's ability. Luclin models were not present in that era so I think they should not be present here. Obviously some things are not classic due to technical issues with reverse engineering certain specifics, but that's not something in the devs full control. | ||
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#226
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No
Classic Models all the way baby.
I remember reading a review about Everquest, I was playing the Beta at the time, so this was pre-release. One of the reviews of the game talking about the graphics of the characters made me laugh. It stated, "The average Everquest character is comprised of less polygon's than one of Laura Croft's boobs" Even with that the original models have SOOO much more personality than the Luclin models. Ogres turned into human looking things, it just looks like they used paint and went to that stretch/skew function. Hit 125% and then mushed their face in a bit. Dwarves turned into just looking like midget humans, again just 50%. Gnomes just liked like human babies. All of the sudden all the characters had the same wierdly rounded edges. The attack animations absolutely sucked balls. It looks like they all went through this really wierd training program to make all their actions look like robots. Take a look at the over head two handed swing of Luclin models. For EVERY model, its all the same straight armed, brief chop. Now browse through the fluid motion of a Fat ogre taking a swing, or a dwarf taking a swing. Or the side swing, axe chop of the human model. I am sure there are some nuances in the Luclin models that set them apart that I am missing. But I have to say, Ogre's stopped being Ogres for me when the new models came out. I mean the old models go so far as to make me speak differently to the person that is playing that character. I engage a troll, or an ogre, or a dwarf in conversation differently, just because the original models display so much personality. The luclin models, its all the same robot to me. Anyways, No. Great thread. Old models only all the way. | ||
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#227
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I don't know where people are getting their difinitions of "classic" from; but I would point out that by the time Luclin launched Verant / SOE were explicitly labeling the original game "Classic Everquest". This is the only consistent definiton I can see, and by this definition Luclin models are obviously not "classic".
This is hardly an arbitrary definition of classic, as it is the original designers'. It has been noted numerous times since prior to launch by all the people working on this project that this would be a classic / kunark / velious server. None of these expansions include the Luclin graphics, and it is therefore well within the stated goals of this project to exclude them. It is my understanding that there is a work-around available for those who cannot live without them, but in the end this server reflects the vision of 'classic', 'kunark', and 'velious' which those who work on it have. This is fair, and if you have a different vision of 'classic' there is absolutely nothing (aside from the insane amount of work it takes) stopping you from creating your own server and sharing it with us as well. Zathael of the Lodge of the Dead of Neriak. Gentleman, Scholar, Bane of the Light. | ||
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#228
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I don't understand, if you don't like the ogre or half elf models you can uncheck the luclin model in options. It's fully customizable to whatever YOU want.
Why not have the option? "I don't like apple pie, so NO ONE ELSE WILL HAVE ANY EITHER!" Slightly ridiculous opinion. | ||
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#229
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No, YOU'RE a ridiculous opinion.
... Anyway, I don't think its outrageous to want to have full control over how others perceive my toon. I chose to have him appear a certain way, and I'll be damned if other people can check a box and have him look like a malformed half-retarded demi-ape because that's what some coked out character modeller thought barbarians should look like when Luclin shipped. And since we're asking for non-classic things on this classic server, can I have Ssra temple too? I kinda enjoyed that zone. (do you see how stupid this is yet?) | ||
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#230
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Bonehead. | |||
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