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#1
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Can't get past server select.
I can log into server select no prob, but whenever I select a server, there is about 5 second wait, then I get booted back to login screen.
This is all I found if it helps anyone figure out what is going on. 2019-10-17 19:21:38 Starting EverQuest (Build Oct 31 2005 10:33:37) 2019-10-17 19:21:38 Timezone: UTC-6h00m 2019-10-17 19:21:38 Loading graphics DLL. 2019-10-17 19:21:38 Parsing INI file .\eqclient.ini 2019-10-17 19:21:38 INI file .\eqclient.ini loaded. 2019-10-17 19:21:39 Initializing timers. 2019-10-17 19:21:42 Checking critical files. 2019-10-17 19:21:42 Initializing WinSock. 2019-10-17 19:21:42 Enumerating 3D devices. 2019-10-17 19:21:42 Found adapter #0 - Intel(R) HD Graphics 3000 (9.17.10.4459) 2019-10-17 19:21:47 Adapter #0 - Intel(R) HD Graphics 3000 : 2019-10-17 19:21:47 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2019-10-17 19:21:47 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2019-10-17 19:21:47 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2019-10-17 19:21:47 Initializing keypress handler. 2019-10-17 19:21:47 Parsing INI file .\defaults.ini 2019-10-17 19:21:47 INI file .\defaults.ini loaded. 2019-10-17 19:21:47 Loading keyboard tables. 2019-10-17 19:21:47 Creating window. 2019-10-17 19:21:47 Checking display driver version. 2019-10-17 19:21:48 Activating window. 2019-10-17 19:21:48 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2019-10-17 19:21:48 Ratio is 1.78 2019-10-17 19:21:48 Resolution was capped at 1280 x 720 2019-10-17 19:21:48 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-10-17 19:21:48 Resolution selected 1280 x 720, 32 bits 2019-10-17 19:21:48 CRender::InitDevice: Using 32bit mode. 2019-10-17 19:21:48 CRender::InitDevice: Using vsync 0. 2019-10-17 19:21:48 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-10-17 19:21:48 CRender::InitDevice: HardwareTnL Enabled. 2019-10-17 19:21:48 Using hardware vertex shaders. 2019-10-17 19:21:48 Initializing render system. 2019-10-17 19:21:48 Trilinear Mipmapping available. 2019-10-17 19:21:48 Vertex Shader Version: 3.0 2019-10-17 19:21:48 Pixel Shader Version: 3.0 2019-10-17 19:21:48 Initializing engine internals. 2019-10-17 19:21:48 CRender::InitDevice completed successfully. 2019-10-17 19:21:49 Parsing INI file ./eqlsUIConfig.ini 2019-10-17 19:21:49 INI file ./eqlsUIConfig.ini loaded. 2019-10-17 19:22:11 Server selected 144.121.19.167 (1421926). 2019-10-17 19:22:11 Initializing DirectInput. 2019-10-17 19:22:11 Initializing Keyboard. 2019-10-17 19:22:11 Initializing Mouse. 2019-10-17 19:22:11 Creating font list. 2019-10-17 19:22:11 Creating game object. 2019-10-17 19:22:11 Deleting obsolete files. 2019-10-17 19:22:11 Loading string tables. 2019-10-17 19:22:11 Initializing client variables. 2019-10-17 19:22:11 Loading spell effects. 2019-10-17 19:22:11 Initializing display structures. 2019-10-17 19:22:11 Sound Manager loaded 2165 filenames from soundassets.txt. 2019-10-17 19:22:20 Voice Manager loaded 12 macros from VoiceData.txt. 2019-10-17 19:22:20 Networking: using port [55643]. 2019-10-17 19:22:20 Networking: Connection Established [1] 2019-10-17 19:22:20 WorldAuthenticate: Initiating Login. 2019-10-17 19:22:20 WorldAuthenticate: connection lost during authentication. 2019-10-17 19:22:20 2019-10-17 19:22:21 Rejected By World. retrying 2019-10-17 19:22:21 2019-10-17 19:22:21 Networking: Connection Established [2] 2019-10-17 19:22:21 WorldAuthenticate: Initiating Login. 2019-10-17 19:22:52 Networking: Connection Closed [1] with 0 pending bytes. 2019-10-17 19:22:52 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2019-10-17 19:22:52 *** WorldAuthenticate. Checkpoint 3. 2019-10-17 19:22:52 Cleanup 4 2019-10-17 19:22:52 2019-10-17 19:22:52 Cleanup 5 2019-10-17 19:22:52 2019-10-17 19:22:52 Cleanup 6 2019-10-17 19:22:52 2019-10-17 19:22:52 Cleanup 7 2019-10-17 19:22:52 2019-10-17 19:22:52 Cleanup 8 2019-10-17 19:22:52 2019-10-17 19:22:52 Cleanup 9 2019-10-17 19:22:52 2019-10-17 19:22:52 Cleanup 10 2019-10-17 19:22:52 2019-10-17 19:22:52 Cleanup 11 2019-10-17 19:22:52 2019-10-17 19:22:52 Picking a default resolution, desktop is 1920 x 1080, 32 bits 2019-10-17 19:22:52 Ratio is 1.78 2019-10-17 19:22:52 Resolution was capped at 1280 x 720 2019-10-17 19:22:52 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2019-10-17 19:22:52 Resolution selected 1280 x 720, 32 bits 2019-10-17 19:22:52 CRender::InitDevice: Using 32bit mode. 2019-10-17 19:22:52 CRender::InitDevice: Using vsync 0. 2019-10-17 19:22:52 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2019-10-17 19:22:52 CRender::InitDevice: HardwareTnL Enabled. 2019-10-17 19:22:52 Using hardware vertex shaders. 2019-10-17 19:22:52 Initializing render system. 2019-10-17 19:22:53 Trilinear Mipmapping available. 2019-10-17 19:22:53 Vertex Shader Version: 3.0 2019-10-17 19:22:53 Pixel Shader Version: 3.0 2019-10-17 19:22:53 Initializing engine internals. 2019-10-17 19:22:53 CRender::InitDevice completed successfully. 2019-10-17 19:22:53 Parsing INI file ./eqlsUIConfig.ini 2019-10-17 19:22:53 INI file ./eqlsUIConfig.ini loaded.
__________________
"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
#2
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This could be an issue from overclocking your CPU.
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#3
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I never overcocked it, don't even know how. Could something have done it through a program or something? I didn't have this prob till 3 days ago, and haven't changed a thing on the comp.
__________________
"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
#4
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What are the specs on your CPU?
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#5
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WIN10 home 1903
Intel core I-5 2450M@2.50Ghz 2.50Ghz 8G RAM 4bit operating system, v-64 based processor OS build 18362.418
__________________
"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
#6
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Ok, sounds like it shouldn't be CPU related then.
Did you ever have to add any exceptions to your firewall to allow you to connect previously? | ||
#7
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I always ran EQGAME.exe through the firewall since install. Like I said, all was fine till 3 days ago. Firewall exception, I mean.)
__________________
"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
#8
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Try flushing your DNS by opening cmd prompt and typing:
ipconfig /flushdns | ||
#9
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Did that, said cache cleared, went to try to login, and same result, booted back to login screen after server select
__________________
"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future." --Oscar Wilde | ||
#10
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Same problem I am having.
Works fine on my brothers win7 machine, but something about my Win10 machine is doing this. And it didn't used to... | ||
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