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  #11  
Old 10-23-2020, 11:35 PM
Fammaden Fammaden is offline
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Quote:
Originally Posted by kaizersoze [You must be logged in to view images. Log in or Register.]
The main concern with allied guilds teaming and both getting tuna rotations of their own is the possibility of double dipping. Riot could for example splinter into 3-4 guilds that all worked together and get 3-4 more Tunare slots. If a stipulation was added that if they got their raid slot, no loot can be obtained by their ally guild in the other's rotation slot and it was completed on thier own, I'd personally be able to agree to that. I'm not leadership in any of the guilds in question though. Just someone who wants this done.
The constant concerns with strategic splintering on this server are absurd. Riot currently clears PoG with assembly line speed and efficiency due to large numbers. No one wants to split into 3 and 4 guilds that will all take all day to clear just for more shots at Tunare loot.

Even if they did it situations like that always devolve into A/B/C/D teams of declining ability, and at the very least C/D are going to end up failing which blows the whole plan into dust. Riot isn't stupid enough to actually do that, and they aren't bringing 400+ to every raid.

IMO if you don't like alliances for Tunare then you start with AG/R/F as the rotational guilds and they can bring in allies, but ONLY if the allied guild isn't another rotation guild. Force Freedom to get nice with TSS or someone, or clear it themselves, or lose their slot. Your idea of saying the ally guild can't get loot is far too difficult to track and enforce, we are trying to make less work for the GM's here not more.
  #12  
Old 10-23-2020, 11:35 PM
Psyborg Psyborg is offline
Sarnak


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Quote:
Originally Posted by kaizersoze [You must be logged in to view images. Log in or Register.]
The main concern with allied guilds teaming and both getting tuna rotations of their own is the possibility of double dipping. Riot could for example splinter into 3-4 guilds that all worked together and get 3-4 more Tunare slots. If a stipulation was added that if they got their raid slot, no loot can be obtained by their ally guild in the other's rotation slot and it was completed on thier own, I'd personally be able to agree to that. I'm not leadership in any of the guilds in question though. Just someone who wants this done.
I agree that guilds should not be allowed to teamup for kills unless your slot is specifically an alliance slot. Freedom wants a slot of our own for Tunare and RW.

Just convince your leadership to go along with your plan. Right now all they've offered up is a full rotation in UN which unfortunately isn't getting us anywhere.
  #13  
Old 10-24-2020, 12:31 AM
Ravager Ravager is offline
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Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Your numbers probably need a lot of tweaking but something like this would not be that bad.

In before *competitions welfareloot handouts instancing theskyisfalling*
Probably. C/R/FFA wasn't the worst ever, but trying to give everyone their own sandbox on a single server wasn't optimal. Getting rid of C and including everyone in the R seems more democratic. Didn't do the math, but with a Fermi calculation I do think the 8 lockout is strictly worse for casual guilds than the old C/R/FFA in terms of rotatable mobs, but if there's no CSR on any raid mob, it opens the field for them that much more too.
  #14  
Old 10-24-2020, 02:11 AM
Ghost of Starman Ghost of Starman is offline
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How about you don't have to read a tome of stupid rules for specific mobs and stuff is just rotated like grown adults?
  #15  
Old 10-24-2020, 07:45 AM
Fammaden Fammaden is offline
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Well the simplest approach to have a sort of soft rotation and still maintain some semblance of competition would be bag limits. Which have the benefit of the GM's previously showing interest in seeing it happen.

But you try bringing that up with a lot of the edge cases with outsized voices in the endgame and you'd think you just tried to cancel their birthdays.
  #16  
Old 10-24-2020, 08:56 AM
Zoggren Zoggren is offline
Kobold


Join Date: Apr 2015
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
My proposition to keep this server competitive and take infractions out of the GM's hands:
1. Riot chooses to split back into Core / Paradigm Shift
2. Rotate Vulak, Doze, PoG , RW between the 2 or 3 entities. Barrier for Entry for other guilds.
3. All Guilds in this agreement understand that their rotation mobs are able to be Contested by smaller guilds (Casuals) under the current meta.
4. All arbitrations will be settled by an subjective 3rd party, never going to GM's, utilizing a payment system of 1 item per week per raiding entity in the agreement paid to the Arbitrating person/guild, or any other system that works to maintain objectivity. Raid targets may be killed by the offending party, yet if found guilty, will forfeit their next rotated mob or 3 concessions on the target that was killed when the infraction occurred, whichever they prefer, all under current PNP and past raid precedent rules.
5. All other current meta remains the same. (City Leaders, etc)

Details can be ironed out, yet this addresses the main problems we have and gives the GM's what they want.
I can dig.
  #17  
Old 10-24-2020, 09:00 AM
Zoggren Zoggren is offline
Kobold


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To be honest past raid precedent rules seems like a fuzzy term that is weaponized to try and claim some sort of higher ground to petition in the first place. When the meta changes precedents need to be reset to fit the current state of game play, which is what is supposed to be happening right now.
  #18  
Old 10-24-2020, 10:20 AM
matticas matticas is offline
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I propose they unroot. It's been a failure.
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  #19  
Old 10-24-2020, 12:51 PM
shuklak shuklak is offline
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the simple answer is to make these mobs so difficult it takes everyone working together to defeat them.

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  #20  
Old 10-28-2020, 07:51 AM
roks1 roks1 is offline
Aviak

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Simple (or complex behind the wheels, i don't program this shit..)

Tie every raid mob to a secret spawn timer in addition to it's current spawn time.

Mob A (7 days with variance)
Mob B (7 days with variance)

okay nothing new here, now add

Mob A (7 days with variance) (has a % chance to spawn mob B .... or C or D at the same time it spawns.. think plane of fear repop)

So mob B has a chance to spawn early (unpredictably) with the spawn of a similar high value monster. This makes people keep their trackers up, but where? There's where the fun is added on top of more spawns.

So let's say cazic pops and yelinak wasnt due for 4 days
but the secret hidden small % chance to spawn hit lucky 7 and yelinak spawns 4 days early at the same time as Cazic.

Now the guilds racing for Cazic (lets be honest, knitting sweaters watching the discord / login screen for text messages) might learn Yelinak is up too and race for it, or since it was completely unexpected, a complete wild card guild might find themselves with a chance at Yelinak because they happened to track it while 300 other raiders are rushing into plane of fear in a wild frenzy.

Now the mobs tied together by the new simultaneous spawn variable can be random, or by tier or whatever, but wouldn't it be nice to have a raid solution or bandaid thats positive for everyone aka, more mobs, more surprises and more rookies getting to step up to the plate?


Think about it -- its unique, its fresh, and it's completely unpredictable if done right.

Be a hitter babe.
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