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  #31  
Old 10-31-2019, 08:28 PM
Verityn Verityn is offline
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I think saying that it's classic isn't enough justification to keep it anymore than keeping a dupe bug in the game, but if everyone wants to keep it then that's a good enough reason. I'm getting used to watching people run around all wonky.
  #32  
Old 10-31-2019, 09:26 PM
Lulz Sect Lulz Sect is offline
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  #33  
Old 11-01-2019, 02:46 AM
saftbudet saftbudet is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Just curious if any thought has gone into disabling strafe run?

After a quick search there’s been no discussion on it. Strafe run is something I wish I didn’t know and learned by playing on p99. (For those who don’t know, it allows you to move in such a way that prohibits mobs from hitting you while you’re being chased)

I feel it’s too powerful of a movement exploit. Obviously removing it wouldn’t be popular with pullers and kiters. What do people think?
Ever tried to Strafe run a Griffon or Puma ?
Not all NPC has same run speed.
  #34  
Old 11-01-2019, 03:07 AM
aaezil aaezil is offline
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Imagine if the only things allowed were “as intended” it would literally be half a game (or 1000% the game if everyone roleplayed)
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  #35  
Old 11-01-2019, 06:07 AM
Pootle Pootle is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
In the scope of an immersive online world, how does this mechanic make sense? Was it initially intended?
There is so much in EQ that wasn't intended by the original developers. They were essentially creating something new and had no idea how players would use the world they were creating.
I remember reading an interview where one of the developers talked about how they never even thought about quad kiting, it was something that players created using the tools at their disposal.
So trying to ask if something 'was intended' is a little irrelevant.

Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
I didn’t think being denied the use of an exploit was considered a handicap either.
Now you are calling it an 'exploit'... let me ask this was it ever deemed an exploit in live EQ?
  #36  
Old 11-01-2019, 10:06 AM
BlackBellamy BlackBellamy is offline
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Listen up smelly Norrath scum and sexy Dark Elf ladies!

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At great personal expense and at the risk of damaging relations with my irreplaceable personal trainer, I have established an exclusive running track from Oasis/NRo zone (-1870x) to the first palm tree by the idiot fisherhumans. (1945x):



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I ran from the palm tree to the zoneline, then strafed back. I then strafed to the zone line, and ran back, each time using the same route

Results are 2:08 and 2:10 running, and 1:53 and 1:55 strafing.

This represent a rough 13% decrease in travel time. In theoretical terms a strafing JBooter is 148% run speed vs SoW runner at 155%.

In practical terms if you're making the popular Neriak - Guk run, you will save 1 minute by strafing, assuming no other speed enhancements.
Last edited by BlackBellamy; 11-01-2019 at 10:13 AM..
  #37  
Old 11-01-2019, 10:07 AM
Nirgon Nirgon is offline
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It's classic
  #38  
Old 11-01-2019, 10:52 AM
Gustoo Gustoo is offline
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Quote:
Originally Posted by BlackBellamy [You must be logged in to view images. Log in or Register.]
Listen up smelly Norrath scum and sexy Dark Elf ladies!

[You must be logged in to view images. Log in or Register.]


At great personal expense and at the risk of damaging relations with my irreplaceable personal trainer, I have established an exclusive running track from Oasis/NRo zone (-1870x) to the first palm tree by the idiot fisherhumans. (1945x):



[You must be logged in to view images. Log in or Register.]

I ran from the palm tree to the zoneline, then strafed back. I then strafed to the zone line, and ran back, each time using the same route

Results are 2:08 and 2:10 running, and 1:53 and 1:55 strafing.

This represent a rough 13% decrease in travel time. In theoretical terms a strafing JBooter is 148% run speed vs SoW runner at 155%.

In practical terms if you're making the popular Neriak - Guk run, you will save 1 minute by strafing, assuming no other speed enhancements.
Nice data. Imagine what you could accomplish with an intense physical regiment.

Also please try to compare jump + strafe into your running track record for further data. Get some invigor insta clickies too.

Maybe run past players like runners run past water stations and the players cast invigor to give you more ability to jump.
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  #39  
Old 11-01-2019, 11:23 AM
Lamil Lamil is offline
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My favorite memory is trying to strafe run panicked and accidentally disbanding from my group
  #40  
Old 11-01-2019, 11:27 AM
Gustoo Gustoo is offline
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lol yeah
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