#31
|
|||
|
shaman is the easy choice here.
Enchanters can survive a bit more if their pet breaks. Necromancers with soulwell + more hp/mana can kill nonstop.
__________________
<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | ||
|
#32
|
||||
|
Quote:
| |||
Last edited by mickmoranis; 10-18-2018 at 05:19 PM..
|
|
#33
|
|||
|
as far as op's question, that monk that has BIS shit and posts videos of him soloing everything kinda implies to me that monk BIS is the most powerful character in classic EQ
https://youtu.be/dwH5myJ6CIk?t=2 Altho Im sure a warrior could do the same, but having the utility of a monk makes them able to do more? What about SK? | ||
|
#34
|
||||
|
Quote:
I do love clickies though and the VP staff is damn fun. P.S. I don't consider using HEBs combined with VP staff to speed up medding when I die solo/group/raid wipe as a substantial change. Getting a clicky Regen from a druid and afking or just afking when solo is less work and just as effective.
__________________
| |||
|
#35
|
|||
|
In a lot of cases having some particular clickies both in general and class specific really makes a significant difference.
In terms of straight stats I think at this point in the timeline melees get more bang for the buck. On my Paladin I've gotten geared enough to be able to tank a lot of the harder end game content. Having a decent mana pool allows me to heal other melee through a lot of fights. Clickies like flowers, strings, beads, sow sword, etc give a lot of utility and survivability.
__________________
| ||
|
#36
|
||||
|
Quote:
Now I want a Soulwell staff. That staff seems like it would be a game changer. | |||
|
#37
|
|||
|
From a class doing the class job in purely 1+1=2 sense... Monk by far. The way mend scales with gear is fairly broken. Warriors are a very close 2nd however. Nothing scales like warrior/monk mitigation thanks to broken lack of AC softcap here.
For a class to radically change its potential I'd agree with Gats that it's druids. No one class totally changes the potential of what is possible like a druid geared properly. The least scaling class would likely be wizard. Nothing matters to a wizard except shissar elementalist's cane in raid scene or rend robe out of raid. Without those items you're about 4 or 4.5dps different when EC geared vs absolute BIS and max possible FT. Everything else is just more survivability really. Enchanters in full BiS survive more often on breaks, they gain exactly zero power. Some HP regen etc yes with 10th ring etc. Shamans are much the same, you slowly pick up a few more mobs you can kill outright at peak turtle/defensive play efficiency and DS pots with max velious AC. A shaman in velious gear just kills stuff faster than one in kunark gear as you can afford to let torp drop for a tick per minute incrementally more often with every 50-60 worn AC increase. Everything else is just par for the course really, your potential doesnt change, you just get better at what you've always been able to do. Classes without their VP game changers vs with is the real discussion. VP is the defining zone for most classes. | ||
|
#38
|
||||
|
Quote:
Where I've found the most use for VP staff has been when trying to be more effective on raids. Like when on an encounter where you can't really sit down then it's very nice to use the stick for free healing on yourself while twitching away. Then it does very much matter that you aren't spending ~500 mana on a Vexing. It's also nice with Manna Robe though that interaction is very min/max'ing. Same when soloing trivial stuff it just makes you more effecient. | |||
|
#39
|
||||
|
Quote:
Danth | |||
|
#40
|
|||
|
Monk avoidance actually outclassed even warriors discs and the AC hardcap(there was a hardcap no softcap during velious) was easily reached hence Furor's massive bitchfest lol
| ||
Last edited by Pringles; 10-19-2018 at 08:01 AM..
|
|
|
|