#11
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Given this era's simplistic content, Warrior is the only answer.
Given this server's grotesque raiding, monk makes for a worthy runner-up. | ||
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#12
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For casters, guessing that wizards technically benefit the most from BiS (more mana + FT15 + epic + buffs = more damage). I didn't do the math, not sure if they can squeeze off an extra nuke or two.
Clerics as well, extra healing. Sadly, BiS is messed up on P99. There is supposed to be a mana cap for all classes (50% of +mana items relevant to your base mana), allegedly Flowing Thought should not stack (hence extremely minimal benefit during an encounter), and resist system should basically give very limited benefit to 150 vs 255 resist. Melee of course most benefit from BiS, but mainly only weapons and +atk items. So i would argue rogue has best damage increase with their weapons. Monk close 2nd, maybe first if triple attack stays.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
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#13
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The bard and cleric epics of course change them into almost new classes in terms of mechanics. The mage as a runner up to the two obvious gets a massive dps increase there.
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#14
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Quote:
Doesn't seem that helpful to me. It really should be like 35 mana per tick like Necro Demi Lich or something. | |||
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#15
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Quote:
also Quote:
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#16
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I would say a warrior ranks up there pretty high. A starter 60 war could have somewhere around 5400-5800hp - 1000-1200ac - 21-36% haste. Once you get BiS, you’re gonna have like 6875hp and 1600+ ac, as well as ~240 MR with flower. That’s a HUGE difference in mitigation and lasting power on both raids and group content. Assuming BiS also, you’ll have a wealth of clickies to enhance your power with as well.
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#17
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Quote:
The solo artist classes are the ones that truly gain the most from pushing their characters over the top with raid gear and clickies. Suddenly they can handle nasty charm breaks or power leveling insane packs of mobs because they have such high hp and mitigation that basic group gear doesn't provide in this era.
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Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
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#18
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Think in terms of content unlocking.
INT caster. You can still do the same things if you had 2nd or 3rd BiS with some luck. Least benefit from getting BiS. pallies and SKs and rangers means you can offtank things for a few seconds longer and maybe solo some slightly harder quest mobs. BiS for bard is pretty useless besides instruments. Really only resists matter but you can max those without BiS. Your dps and HP will never be high enough to change anything. BiS for cleric just means you can cast like 4 more complete Heals than the next guy. Whoopee Rogue - you do like 20 dps more than the next guy. Still can't solo anything. Shamans and monks - unlocks some top tier solo content which is pretty obnoxious. Probably the most or tied for most benefit from BiS. Warriors - pretty much the entire game revolves around warriors and would be impossible without them. Especially AOW, vyemm, tunare, etc. benefits the most from BiS. You can also solo some surprising things with a soulfire probably. | ||
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#19
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Velious was beat in Kunark gear, btw.
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#20
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BIS monk gets pretty strong. Damage output and tankiness gets crazy, especially with discs rolling. It's like playing a different class when you get some top tier gear.
Necro vp staff also changes the class substantially. Least milage would probably be the int casters. Though they do get access to the clicky robes and larger mana pools, the classes still play the same, it just allows players to unclench their assholes when playing. | ||
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