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  #101  
Old 05-30-2017, 07:57 AM
fash fash is offline
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I've got the player, target, group, and pet window lined up with same width. Is this what you're talking about?
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If there is some interest, I can post up my ui.
Last edited by fash; 05-30-2017 at 07:59 AM..
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  #102  
Old 05-30-2017, 05:16 PM
rhoward rhoward is offline
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i Did find on page 8 of this thread a pet window that was the correct width , but its too short as you can see here , i have a small chat window open below the pet window to fill this space.
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imgur wouldnt load this one tosay , but here it is on photo bucket.

I think either just lengthening the pet window , and mayby increasing the size of the attack button , or adding a class symbol below it , i dunno , just something to fill the void.
Last edited by rhoward; 05-30-2017 at 05:24 PM..
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  #103  
Old 05-30-2017, 06:06 PM
rhoward rhoward is offline
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Default bert spellbar with inventory same size as hotbuttons

Does anyone happen to have the bert spellbar with inventory where the duxa style spellbar is the same size as the hotbuttons vertical?
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  #104  
Old 05-30-2017, 06:53 PM
HedleyKow HedleyKow is offline
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Quote:
Originally Posted by fash [You must be logged in to view images. Log in or Register.]
If there is some interest, I can post up my ui.
I'd be interested. I'm always curious to see what interface setups other people are using; especially custom ones.

I'm using QQui group window and a player that I modified to have the HP gauges from duxaui and you appear to have something similar?
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  #105  
Old 05-30-2017, 08:36 PM
rhoward rhoward is offline
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I do have the duxa style gauge bars, here is the latest screenshot on imgur
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  #106  
Old 05-30-2017, 09:29 PM
rhoward rhoward is offline
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Quote:
Originally Posted by fash [You must be logged in to view images. Log in or Register.]
I've got the player, target, group, and pet window lined up with same width. Is this what you're talking about?
[You must be logged in to view images. Log in or Register.]

If there is some interest, I can post up my ui.
Id love to see it as well.
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  #107  
Old 05-30-2017, 11:31 PM
fash fash is offline
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Quote:
Originally Posted by HedleyKow [You must be logged in to view images. Log in or Register.]
I'd be interested. I'm always curious to see what interface setups other people are using; especially custom ones.

I'm using QQui group window and a player that I modified to have the HP gauges from duxaui and you appear to have something similar?
I replaced all the hp bars with the one from Vert UI that changes from green to orange to red as the hp falls. I'm not sure what duxaui has.
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  #108  
Old 05-31-2017, 07:08 AM
Crunk Crunk is offline
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Question

This is a great UI, and I'm in the process of doing some modifications to get rid of some dead space and condense things down into compact elements such that most UI elements can be always on screen without the need to ever close them (primarily all open bags and hot button bars) while still leaving ample room for chat windows. I've come across a problem which is that I can't seem to remove the padding on the containers. Please see the image below to see what I'm talking about.

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I've systematically gone through and altered or removed each element in the containers file to no avail. Alterations I've tried include changing the CX and CY values to 0, toggling pretty much every boolean in the file (just to be thorough), attempting to realign or reanchor things, and changing the template from WDT_RoundedNoTitle to others. Given that nothing has worked it makes me think that this is likely controlled by an external element, so I also tried to poke around in the SIDL file as well as to alter the templates. Nothing has worked, and I'm looking for some assistance or suggestions as to what I should look at to fix the problem. Below is a link to my container file.

https://www.dropbox.com/s/qkx28iyytw...ainer.xml?dl=0

Thanks!
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  #109  
Old 05-31-2017, 08:06 AM
fash fash is offline
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Quote:
Originally Posted by Crunk [You must be logged in to view images. Log in or Register.]
I've come across a problem which is that I can't seem to remove the padding on the containers.
iirc, the container window auto-pads a certain number of pixels beyond the window width you specify and below the last container slot (for the default done button). Try putting your container slots in a separate screen layer and then decreasing the window width such that the width+auto-padding is your desired window width.

Are you trying to get at something like this?

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  #110  
Old 05-31-2017, 08:21 AM
Crunk Crunk is offline
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Quote:
Originally Posted by fash [You must be logged in to view images. Log in or Register.]
iirc, the container window auto-pads a certain number of pixels beyond the window width you specify and below the last container slot (for the default done button). Try putting your container slots in a separate screen layer and then decreasing the window width such that the width+auto-padding is your desired window width.

Are you trying to get at something like this?

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Yes, thanks for the advice. I was on the same train of thought and am experimenting with using the hotbutton layers to hold the inventory slots since I've been able to precisely size those at will. In what layer did you put your bag slots in your example?
Last edited by Crunk; 05-31-2017 at 08:48 AM..
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