#71
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If we wanted to go full HAM on this timeline then lots of shit should start out buggy and broken. Anyone remember the constant little fixes like doors and NPC text in the old patch notes? No one wants broken buggy quests and environments in the name of blind adherence to classic. So why do we need unintentionally powerful and/or drama inducing items (guise/MS/dropped jboots) in for months? Why the completely absurd XP penalties that didn't get removed for nearly two years? These could be included in retroactive fixes of mistakes that should have never gone live in the first place, rather than deciding they are somehow crucial for P99 to recreate for some period of time illogically linked to how long they lasted way back when. Quote:
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Last edited by Fammaden; 05-16-2019 at 12:08 PM..
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#72
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Has anyone said that bards will be monopolizing every single zone for like 3 weeks?
Like you can bard kite from level 1 in this game in litearlly every starting and teen leveling zone... Even if we're allowed to pick off mobs from their pulls, that just means a bard will pull them to the far corner of the zone, increasing the time exponentially that the mobs are not in the newbie areas, or spawning at all. How is this going to be handled? I wonder... and am very concerned about how un-fun its going to be with 6 bards in every zone powerlevling guild after guild after guild member. | ||
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#73
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The bard solution two shot
Druids - http://wiki.project1999.com/Sunbeam Necromancers - http://wiki.project1999.com/Feign_Death 70% of the time it works 100% of the time. But in all seriousness I think we're under estimating the full list of issues the server staff is already aware of that will be faced with a new server launch. Bards will be dealt with. | ||
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#74
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In with support for Zuranthiums posts, good stuff, solemnly agree.
As a side note, people railing on the Holiness that is Brad McQuaid(ie Calling him a cokehead) should be instabanned | ||
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#75
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Root the bard. Done. (That felt really satisfying btw) IDK what bluebies (greenies?) can do. | |||
Last edited by Squire; 05-16-2019 at 06:00 PM..
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#76
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Zone disruption is one thing, so 24 druids have not much to worry about, but 9 bards kiting 6 mobs each? Thats legal and that's an entire noobie zone with no mobs, consistently (my guess). That's qhills, karanas, OASIS lol there is no zone that is going to be safe [You must be logged in to view images. Log in or Register.] MAYBE you can level a necro to 6 on this shit show server thats going to be 99% raiding bards PLing entire guilds, but 24? HAH thats going to take 6 months, untnil the guilds are all level 50 I had a bard kiting along the same level as me not long ago starting from level 1 for fun, and I felt the impact I had basically yeiled zones to him, there no wisps, no decaying skellies, there were no gnolls, and thats on Blue99 at a random time of year, imagine green! Its going to be such a shit show lol | |||
Last edited by Jibartik; 05-16-2019 at 06:48 PM..
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#77
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They might as well bite the bullet and change bard AoE to capping at 4 already. Server/internet/Pc hardware/latency never allowed swarm kiting back in classic. You'd die 9 out of 10 times trying it in the off hours. 10 out 10 if you tried it during prime time hours.
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#78
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If they dont do anything like this, Im sure they will for the next recycle server because this is going ot be a shit show lol RE: the FD and Sunbeam, honestly I dont even think this is a viable strat to try to pester them to leave, at these low levels you can get hit a TON while aoe kiting and be fine. Even well into the teens, youd have to really work hard to stop a bard on Pve everquest low levels. I cant come up with any ideas! Im sure there are more, we need them, lay em out! At first I thought, well I'll just pull mobs off their kite, but as I said when this happened to me on blue99 I felt taht was futile, if the bard has the mobs down to 50% that means you're just to all have to wait it out cus you cant KS any of those mobs anymore, it did seem like every time I found him finally, thats how much HP the mobs would have... and even if we're picking from their kites, that will just encourage them to run to the far corners of kelthin lol, leaving the mobs unharmed for 10s to 20s of minuets before they even start damaging them, the zones are gonna be empty lol I cant wait to see this drama. | |||
Last edited by Jibartik; 05-16-2019 at 07:15 PM..
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#79
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I think you're kind of overblowing this. Feel free to correct me and tell me where I'm wrong but I just don't think bard kiting is going to be nearly as bad as you seem to think it is. | |||
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#80
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Well, with a couple hours of bard under your belt and as a 2 month veteran of p99, I'm sure your grasp of the issue is adequate to come to some very strong conclusions/predictions.
Not. Certainly entitled to your opinion and all, but I'm pretty sure bards are going to be a problem on green. The rule about being able to pull from bards kiting more than 4 mobs is virtually meaningless. On green, without outside help, only druids/shamans/bards will realistically be able to peel stuff off from a bard who who isn't dumb. And even to peel them off you have to find them first. | ||
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