#1
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What is a good group XP rate?
What is a good group XP rate on this server? My highest level toon is in the late 30s and when I solo I get about 30% even up to 40% an hour. But when I group, the best I can get is about 20% per hour. I also die way more in groups then solo, so that rate drops even lower.
I like grouping a lot more than playing solo, but I like progress more than anything. Is 20% per hour a good rate? Or have I just had a lot of bad luck when I group? | ||
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#2
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I kept this experience log back in 2010 when I was playing with a static group. Eventually, it turned into a static 3 man and we ended up making a lot more experience. I played the monk and I think I was using fists so with Kunark weapons you should be able to do a lot more damage. Try playing with a smaller group? 2-4 person groups are better than full groups usually since you run out of stuff to kill or the puller can't or doesn't pull stuff fast enough to keep everyone active.
Paw consistent exp group Date/Day of the week/Monk(level)/ class composition 11/08/2010-Monday- lvl 37 - war, rng, mnk, ench, clr 3:38:10, 47% 4:10:00, 57% 11/09/2010-Tuesday- lvl 37 - war, rng, mnk, ench, clr 3:27:23, 67% 3:58:30, 77% 4:32:45, 87% 5:05:45, 97% 30% exp in 98.25 minutes = 327.5 mins/lvl 11/10/2010-Wednesday- lvl 38 - war, rng, mnk, ench, clr 3:30:00, 05% 3:56:00, 15% 4:31:45, 25% 5:04:00, 35% 30% exp in 94 minutes = 313.33 mins/ lvl No play on 11/11/2010 ~Didn't record exp progress for 11/15/2010, 11/16/2010 11/17/2010-Wednesday- lvl 39 - mnk, dru, ench - 3:35:45, 42% 4:08:30, 62% 4:50:50, 84% 5:19:00, 00% 58% exp in 103 minutes = 177.59 mins/ lvl 11/18/2010-Thursday-lvl 40 hell level - mnk, dru, ench - 3:25:00, 06% 3:54:45, 16% 4:38:00, 26% 5:15:00, 36% 5:34:30, 40% 34% exp in 129.5 minutes = 380.88 mins/lvl for a hell level. If you divide by 2 you get 190 mins/lvl | ||
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#3
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#4
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#5
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Nub
__________________
I like you guys, I really do.
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#6
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The idea that anyone thinks they're "good" in a game based around RNG, auto-attack, kiting, and equipment to increase your effectiveness is laughable. Why reply with "git gud" if you want your post to be taken seriously? [You must be logged in to view images. Log in or Register.] | |||
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#7
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The above advice to limit your group size to only as many characters as you need to handle fights smoothly and efficiently is the best.
When you have 5-6 man groups that are not normally challenged by 2-4 size pulls or are not doing a dungeon crawl where everyone is cautious, but instead a more common camp and pull (usually in competition with other groups in the area) there is a ton of pressure to pull recklessly as the biggest danger is often just boredom and people falling asleep at their keyboards- it can lead to disaster especially on P1999 where mob pathing can be “questionably” implemented. Xp division used to be far worse before when class and race modifiers effected all grouped Xp rates. At some point I recall a patch probably around Luclin/PoP era that boosted group Xp rates for large groups probably more then once as EQ aged and population declined but if all you are concerned with is Xp rate per hour smaller duo/trio groups were always the best and often were still slower over extended time then the best soloing classes. It would be non-classic to have group experience rates buffed so I would encourage you to try to enjoy the journey to 60- which is the whole game for non-raiders. Maybe break up the monotony of efficient park and pulls on some days and get that large group to take a trip through old less crowded dungeons or areas people haven’t tried in ages. The Xp won’t be better necessarily but it will be a lot more fun. | ||
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#8
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#9
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And that is probably way too much corn dog.
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#10
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