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Old 03-17-2021, 05:33 PM
BurtMacklinFBI BurtMacklinFBI is offline
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Default Why did devs make non-classic , non-rotating hot zones?

The green 50+ leveling experience is about not classic as you can get. The devs effectively added a 'hot zone' from post-trilogy eq in The Hole. Nowhere else is worth going due to the zem and everyone just piles in if they somehow aren't aware by now.

Can the devs please look at the kunark zems like they did to the classic zems to fix this issue? It would help make the server more classic and spread the love around outside of one zone for a majority of the games leveling population.
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Old 03-17-2021, 06:12 PM
Gustoo Gustoo is offline
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The ZEM's are as classic as possible, one would need to provide better data on the ZEM's to indicate a change should be made.

The non classic we are now experiencing is the 22 year old non classic high detailed knowledge of the game we are playing. The nearly comprehensive wiki and ZEM details using methods that most people didn't even know about in 1999.

So what you are really asking for is a non classic solution to a non classic problem. I fully support NON classic rotating ZEM's though I would do it in a classic way, with a vague reference to a particular zone and the changes in the feeling in the air...ETC.
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Old 03-17-2021, 06:25 PM
Cen Cen is offline
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imagine if the ZEMs rotated completely randomly every day. I mean, it aint classic, but it would be inperceptibly classic ;D
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Old 03-17-2021, 07:17 PM
bchennau bchennau is offline
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Originally Posted by Cen [You must be logged in to view images. Log in or Register.]
imagine if the ZEMs rotated completely randomly every day. I mean, it aint classic, but it would be inperceptibly classic ;D
I actually love this idea, maybe weekly but it would be awesome to have "word of mouth" back in the game.
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Old 03-17-2021, 07:18 PM
Fammaden Fammaden is offline
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Originally Posted by BurtMacklinFBI [You must be logged in to view images. Log in or Register.]
Can the devs please look at the kunark zems like they did to the classic zems to fix this issue?
The boost to the Hole's modifier WAS part of the classic ZEM overhaul they did, but the hole just wasn't out on green yet. I posted in the patch note thread well prior to Kunark about how this would be the situation after we saw how it took hold on blue way before green Kunark/Hole patch. They considered the Hole as an old world zone, not Kunark.

The Hole's ZEM was already quite good on P99 prior to all this even though it was hard to convince people to go there on blue in the past. The increase was obviously overkill. Even if this was the classic modifier rate there certainly weren't this many people PUG'ing the zone in classic Kunark, not even close.
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Old 03-17-2021, 07:53 PM
Snortles Chortles Snortles Chortles is offline
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Old 03-17-2021, 11:13 PM
BlackBellamy BlackBellamy is offline
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Originally Posted by Gustoo [You must be logged in to view images. Log in or Register.]
The ZEM's are as classic as possible, one would need to provide better data on the ZEM's to indicate a change should be made.
hole zem wasn't boosted until a month after velious launched
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Old 03-18-2021, 03:22 AM
Shinko Shinko is offline
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It’s kind of gross from 49-60 in a single zone only
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  #9  
Old 03-18-2021, 07:17 AM
BurtMacklinFBI BurtMacklinFBI is offline
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It’s kind of gross from 49-60 in a single zone only
it's goofy. it wasn't anything like how it was. just making dungeons 150 zem across the board and outdoor zones 120 or something like that would open things up quite a bit and spread out the player base the way it used to be.
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Old 03-18-2021, 08:19 AM
Cen Cen is offline
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150 across the board would cause the same issue, for obvious reasons.
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