#1
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Kerra Isle
Guessing no one has an answer to this but asking anyhow. My premade group of level 20-22 is headed to Kerra Isle since no one goes there. However funny enough another premade group also had the same idea and plays the same hours. How would you divide the zone for 2 groups? One gets north and one gets south part? Not sure, I suspect it has rarely been contested to have camp rules.
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#2
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Not much more to the zone than that.
Prison/Temple area and Beach/Tiger Island area. | ||
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#3
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But try and get the temple because it's better, especially for your levels. By the beach is not as strong imo. Bonus: camping temple will let you get the rings for Paw of Opolla.
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | ||
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#4
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This has to be, hands down, more ridiculous than anything to ever happen here. Forget all the raid scene or griefing bullshit. We now have people actually trying to XP in Kerra Isle but they still run into camp disputes lol. What's next camp disputes in Erud's Crossing at zombie sailors or Qeynos sewers?!
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#5
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Quote:
__________________
Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric Brallos Rek - 43 ogre warrior Crallos Rek - 35 ogre shaman Timothe - 31 human enchanter Variol Cutthroat - 27 human paladin Telehr - 23 human magician | |||
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#9
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settle it with train wars
__________________
Bush <Toxic>
Jeremy <TMO> - Patron Saint of Blue | ||
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#10
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Kerra Isle is a non-GM intervention zone sorry!
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