#71
|
|||
|
why would you try to reinvent 20 years of emulator pvp?
devnoob/image and even gangsta has thrown their servers onto github. all you have to do is take their codebase and implement the zone/team modifications. | ||
#72
|
|||||
|
Quote:
Also, let me ask you this, where are the PvP servers if I'm building on their 20 years of work? None of them have had lasting success. I might just be the next sucker in a line of EQ PvP hopefuls who will end up with a dead server and that's fine with me. I'll just keep improving it for my own uses. Seriously though do please share any source or data I might be able to implement. I'm happy to make my own code public as well for others to review. I was kind of considering open sourcing everything from the start so players don't have that feeling like it's all a custom black box. Quote:
| ||||
Last edited by azxten; 11-11-2022 at 12:12 PM..
|
#73
|
|||
|
I support your approach.
when it’s ready to go live maybe name the server your website address so people can go somewhere and get info about how the server is gunna work. Or a window when you drop into the game. Getting it off the ground is first but I dunno I really think it’s possible to have a pvp server that persists for a while as long as staff isn’t intent on supporting a population of a few dudes that steamroll the rest of the people trying to play | ||
#74
|
|||
|
Is it gonna pop on the server list? Too bad new world fresh servers launched a week ago. Havent played a MMO in quite a bit and while some of its parts are terrible, it has fun combat and lots of weapons to try. Ill try to log in anyway!
| ||
Last edited by Tradesonred; 11-11-2022 at 06:43 PM..
|
#75
|
||||
|
Quote:
a large issue over the past 15 years of eq emu pvp is that you keep getting new servers from different hosts using the same, shitty stock eqemu with minor modifications. as a result, none of the servers have been high quality | |||
#76
|
||||||||||||||
|
Quote:
Quote:
no shamans means that the massive disparity between caster power and melee power in classic grows even wider Quote:
the existing PvP community has shown across the past several servers that there is a large interest in some form of item loot, as multiple servers have had differing implementations with success (randomly selected item from inventory, one choice of an item from inventory, excluding certain inventory slots/bags, etc.) I'd avoid exp loss, and coin loot is boring and without actual consequences for dying outside of extremely rare cases Quote:
hyper tryhard players will continuously level alts to gain an advantage, and fast exp only accelerates the arms race against players who simply won't chain level alts if you're going to have fast exp, you need to add incentives for people to continue to work on one character Quote:
please god reconsider your idea about low level characters landing CC effects on high level characters Quote:
Quote:
consider restricting binding to cities only imo Quote:
Quote:
I don't care for instanced stuff, so I would suggest implementing pvp point progression through open world pvp in some shape Quote:
Quote:
if your heart is set on all of these dungeons being in, I'd suggest staggering their release so that A) people have new things to look forward to throughout the server's lifespan and B) it will concentrate the playerbase in fewer zones and then the newer zones when they release | |||||||||||||
#77
|
|||
|
That is good quality feedback.
I support removing bards. | ||
#78
|
|||
|
yea solid points from Cwall pvp professional
| ||
#79
|
||||
|
Quote:
| |||
#80
|
|||
|
It's available now if anyone wants to check things out. Normal eqemulator loginserver list. Server is FaydWAR.
No plans for anyone to be there so expect it to be empty. This is just an open beta if people want to contribute feedback. I updated the website with some better zone connection details. https://pvpeq.com/map.php | ||
|
|