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  #161  
Old 12-02-2014, 03:46 PM
Jeisenne Jeisenne is offline
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Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
Gotta agree. I'm all for classic darkness, and giving some purpose to infravision, ultravision, and all those light-source objects. Before I ran EQ this morning, I was on the dark side.

BUT, now that I've run it - my email is dark, my browser is dark, my background screen is dark. Everything is dark. This would be considered a heinous bug with any other program, and I think it's a bug here too.
Nilbog, this is the same thing I'm experiencing. My video card is a bit old, but it's not crap. NVidia GeForce GT 640 1G. Also changing to a DE in beta (from a gnome) should have brought up serpent sight to ultravision, but everything was still Erudite dark for me. I know all about Erudite dark, my enchanter on classic was Erudite and if not for vision spells and illusions, I probably would have quit the game within a week because not being able to see anything is no bueno.

Thank you for all the hard work you do. Interacting with you during the beta weekend was a lot of fun!
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  #162  
Old 12-02-2014, 04:09 PM
wolven1 wolven1 is offline
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I too experienced the DARK effect on both of my monitors after logging on last night and thought it was a bug with video drivers so I rebooted and messed with OS gamma and nVidia graphics settings trying to get it back to where I can see things but then got tired and gave up and went to bed. Figure I would mess with it again when I get home tonight after work. But it made EVERYTHING dark on my PC on both monitors.
  #163  
Old 12-02-2014, 04:11 PM
hextasy hextasy is offline
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Lots of updates! Thank you guys for all your hard work.

However, I too think this gamma correction is whack. Now my robe looks like a black blob at character login, and I can't read my terminals OUTSIDE OF GAME!!! (I play on linux).
I'm glad it resets once I exit game, but that's not cool [You must be logged in to view images. Log in or Register.]

also - what did you do to those raptors in TD? Slowed them down a bit I hope - they cra cra
  #164  
Old 12-02-2014, 04:21 PM
Stormfists Stormfists is offline
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Once you go black you never go back.

If anything, should be darker.
  #165  
Old 12-02-2014, 04:23 PM
hextasy hextasy is offline
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Huzzah! Changed game settings - in 'Display', 100% gamma. Now the rest of my desktop looks fine.
  #166  
Old 12-02-2014, 04:28 PM
Ramathorn Ramathorn is offline
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I play on a laptop. On laptops you know how the screen is hard to see from most angles. If you move too much one way it gets darker. Well now with the new darkness its almost unbearable to play. if I move in any direction it becomes near impossible to see. I need to find one position in my chair and not move and inch from that position In order to see.
You know those late nights grinding when you slowly fall deeper and deeper into your chair, now im going to have to move the screen with each tiny little movement. Beyond annoying.
  #167  
Old 12-02-2014, 04:36 PM
Malone88 Malone88 is offline
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Quote:
Originally Posted by hextasy [You must be logged in to view images. Log in or Register.]
Huzzah! Changed game settings - in 'Display', 100% gamma. Now the rest of my desktop looks fine.
This + Ultravision Spell, ftw.
  #168  
Old 12-02-2014, 04:44 PM
Zliz Zliz is offline
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Is this patch required to connect to the Velious Beta server?
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  #169  
Old 12-02-2014, 04:58 PM
Ele Ele is offline
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Quote:
Originally Posted by Zliz [You must be logged in to view images. Log in or Register.]
Is this patch required to connect to the Velious Beta server?
Yes.
  #170  
Old 12-02-2014, 05:27 PM
Ladros Ladros is offline
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Quote:
Originally Posted by Titanx [You must be logged in to view images. Log in or Register.]
Kanras: Reduced Make Poison skill cap to 200.
I think there is an issue with decreasing Rogues Make Poison skill:

From patch notes: http://everquest.allakhazam.com/hist...es-2000-2.html

------------------------------
July 19, 2000 7:00 am
------------------------------

***Patch Day***

*Miscellaneous Changes/Fixes*

- The "Safe Points" have been moved in Field of Bone and Lake of Ill
Omen to someplace "safer".
- You can no longer cast invisibility on any pet.
- Foul language issued through /emote will now be handled by the
profanity filter.
- Corrected a bug that allowed linkdead players to walk through locked
doors.
- Rangers above level 50 will now do double damage with Archery against
non-moving, non-rooted targets. These restrictions allowed us to
enhance archery without creating a new kiting problem.
- Corrected a bug that had rangers doing less melee damage than was
intended except when fighting an NPC who was also a ranger.
- Pets, both PC and NPC, will no longer cast "Gate".
- A large rat says, "Hit by non-melee for XXX damage", is history. The
new message given probably isn't the source of never-ending humor that
the old one was.
- Updated pathing information in Innothule Swamp.
- Corrected many, many, MANY spelling and grammar errors in the world.
- Fixed a large number of spell gems and spellbook icons. Take care to
take a look at your spell lineup to familiarize yourself with the new
gems/icons.

*Poison*

- Implemented the high level Rogue poisons (level 51+).
- Increased Rogue "Make Poison" skill cap.
- Substantially reduced chance to fail "Apply Poison".
- Rogues will now automatically sit when right-clicking on a poison.
- Failure to make a poison will now return the vial.


Since we are already past this date in the timeline, why would you go back to 200?
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