#71
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Literally ignoring all the vox posts about push not working, piranha ledge comment is laughable. Where does it mention push to interrupt? Could simply be it bashes or absorbs the spell damage for you since its taunting.
Plenty of folks talking about needing to bash phinny guards to interrupt. Keep dreaming of push to interrupt npc fantasies tho
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
#72
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It was a tactic that was so well known and commonplace that they literally gave monks a knockback AA ability in Luclin that we used to reliably interrupt casters. Gleaning useful information from peoples comments on EQ back in '99-'02 is incredibly difficult because as you've helpfully pointed out people made comments back then with sometimes little more than guesses about how things worked. The comments from people who clearly detail how something worked and having that comment corroborated by multiple people over multiple years are the comments that deserve to be considered truth above others. There are dozens of examples of people understanding how pushing npc's was used to interrupt spells from '99 into the mid '00s and beyond. Most people didn't think or understand it being a thing because they didn't play a melee class that attacked fast enough to generate the requisite push. | |||
#73
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Show the many posts of the monk community talking of the epic interrupt ability then. Or was this class changing mechanic just kept quiet from everyone for fear of a nerf?
Literally 2 dual wield melee attacking would generate more speed than an epic monk, surely there are thousands of "duh bro just push mobs to interrupt gate what is your problem?"
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
#74
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I found those examples with my limited knowledge and ability to search old EQ stuff in about 30 minutes. I'm sure other people who have access to non-public databases or who know way more research tricks than me could find dozens more examples, maybe even a hundred such examples depending how wide a net you want to cast. | |||
#75
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croco making good points with evidence
people arguing vs him with memory hole strawmans can we put this bed yet staff | ||
#76
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He didn't post reliable evidence, just claims of memory evidence. On the other hand in my other thread I have actual links to evidence of people saying pushing around mobs does jack shit. Never mind the thousands of parsed hours of logs from EQmac.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
#77
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[You must be logged in to view images. Log in or Register.]
Bumping to try and figure out why, even though several posts and plenty of evidence shows this change was incorrect, it still is not being changed back.
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"All we really lose is one Warrior."
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Last edited by Detoxx; 08-08-2023 at 10:57 PM..
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#78
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Those posts literally say mana sieve as well. As a melee, if you push a bunch of mobs while sieving you may clearly think your movement stopped them when in fact the sieve did.
Emu talking about disabling push issues is laughable, clearly talking about challenges of relating a mechanic to certain types of characters. As is also said, no patch notes relating to push to interrupt. Go on current live and push a mob around, lemme know how that interrupts. Clear case of cherry picking evidence in hope of relieving butt hurt. Mad confirmed.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
#79
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#80
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Mobs were able to be pushed. I could find plenty more evidence but the evidence above by me and others is enough. And again, the evidence they used to take away push was based on a completely different coded source. Alkabor had to be recoded from the bottom up to get it on macs. There are other reasons they wont change it.
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"All we really lose is one Warrior."
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