#101
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That could be true.
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#102
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The idea of someone unintentionally coding in a novel mana reduction on a per tick basis into a spell seems incredibly unlikely. But Verant's patch messages were notoriousy unreliable/vague.
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#103
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Quote:
Instead of deleting the feature (which can be dangerous in a live codebase, and it could be used later on), they decided to just disable the feature on all of the spells that had it. But they forgot to disable it, and so a bug was created, because the spell had mana drain when it shouldn't.
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Last edited by DeathsSilkyMist; 03-22-2021 at 08:06 PM..
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#104
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Quote:
i suspect if it truly was unintentional, that what happened was they were monkeying around with ways to make it more balanced. Keep in mind the original cost only 100 mana. They could have finally decided that simply doubling the mana cost was enough of a nerf for balance's sake but actually left the mana drain portion in too essentially double nerfing it. | |||
#105
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It has the movement and melee snare for physical dealers and a mana drain component for casters and hybrids.
We've seen "drain others mana too" with th evacs so it's not entirely unique. Rather than a huge cost for the spell, it drains from the target. Makes sense given the cost. | ||
#106
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Quote:
This happens in modern software all the time and who knows what version control and deployment system they were using way back when. | |||
#107
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Quote:
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