#61
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Quote:
But I'm seeing the entire green server timeline cucked out to a handful of "legacy" items which btw is a term that P99 invented. This shit isn't normal and it has ruined the fun of this timeline progression project in a lot of ways. As a cleric I really like manastone to be in the game, so I think some stupid low chances slot machine like in luclin era is the way to go for this junk which also keeps the value of the platinum in check. But if they want to disappear them completely I would be happy too. | |||
Last edited by Gustoo; 07-29-2021 at 02:01 PM..
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#62
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Retroactively remove them all.
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#63
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P99 team won't retro remove them.
and the damage is already done to green. The whole vanilla / kunark / now velious transition has been a story of legacy item acquisition for anyone who wants to have lots of in game wealth. I don't need to say it again but it is artificial and bad and p99 staff is in control of this outcome. | ||
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#64
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Play casually, enjoy the nostalgia and the adventure for what it is, and you'll never run into these weird no lifer problems.... If you beat Project 99, then logoff and quit talking.. You got to enjoy your experience, now let us enjoy ours. Move onto another game for pete's sake. And who the fuck is pete!?!
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#65
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Just back for some forum nostalgia.
__________________
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#66
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#67
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Maybe the next green should have no /list camps and no legacy items, with the exception of warder loot.
This way, there's still a "reason to play" for people who want legacy items of some kind, except it only happens at the end of the server's timeline. Everyone else can enjoy the server's timeline at their own pace, without having the factor in guises and beads and stuff. | ||
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#68
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Look at that, more custom change recommendations on a supposedly classic server
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#69
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What would probably make it "more classic" is to have the legacy items in but have them removed at some random day between when they go in and when they were removed in the timeline.
AFAIK, no one knew they were going to be removing those items until they were patched out. | ||
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#70
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Just add an npc on blue that sells these items at a reasonable price (5k-10k.) That should remove the people who only care about those items insofar as how much they'll be worth after removal.
They're already floating around here and there, so who cares if everyone has access to them at that the end of the velious era. Most don't matter anymore, some are nice but break nothing by having it, and others you're expected to have to do your job properly. Like holgresh beads on a monk. | ||
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