#51
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Imagine someone camping Hadden for 24+ hours, and someone comes up and says "heya this thing pops in 5 minutes, I'll stick around for the /random..."
A bunch of druids/wizard alts gate there where they are bound and do the same... lol... never happened in classic. List ain't classic, but it's the most fair and closest to classic solution we have.
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#52
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You either don't count time at the camp or you do.
If you don't, you get a bunch of people logging onto alts every 30minute, 8 hours or whatever the pop time is to get a /random shot. If you do count time, you have.... The /List
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#53
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Wow, all those posts ... as a "list lifer", you were clearly triggered by my idea [You must be logged in to view images. Log in or Register.]
Look, I'll grant that for you, Castle 2.0, who clearly liked sitting for 48+ hours at the same camp, /list was great. But for the vast majority of the server ... and for best emulating the game from '99 (where, again, no one waited even 24 hours for a camp) ... a random list still seems best to me.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
#54
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Quote:
not to mention the real humans trying to not cheat the system actually sitting 40 hours in a row every 15~ minutes hitting an AFK check box is totally fair because fuck your health if you even want a chance at loot because these items are camped in perpetuity totally not abused or broken in any way, nope, nuh uh, if you didn't get your game breaking limited edition item in time then you obviously don't care enough ps. when green2.0 so i can let someone hit AFK on my account for 2 days for a chance at loot because i play fair and only care about whats fair for everyone | |||
#55
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No good argument put forward. Just "think of the casuals." Typical. Just want what is best for you instead of what is actually fair.
Also, if you had 2 brain cells to rub together, you could apply everything you just said to the exact system you propose [You must be logged in to view images. Log in or Register.] Lemme help you with that... Quote:
You want what is 'easy' for you, not what makes for a level playing field. If you think it'll cost your health, you get to decide if it's worth it or not.
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#56
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You want a Fungi, Fishbone earring, Manastone, Ring of the Ancients, etc for your character, come kill the NPC and loot it yourself. Making certain items No Drop and Not MQable solves a lot of this nonsense.
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#57
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#58
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are you ignorant, do you not care, i dont understand? list is factually broken, and arguably makes loot EASIER TO OBTAIN for anyone who is willing to BREAK TERMS OF SERVICE of the server they play on (with little to no risk mind you) and its not a choice of whether i want to damage my health, i just physically cannot stay awake for 40+ hours in a row so i guess I don't get loot/play the game? this is fair? you want an actual fix to /list? make the hours earned roll over and base the prioritization of your list position on total hours logged at camp spend 30 hours over 5 days? come back day 6 and you're ahead everyone under you. Are they mad they spent 20 hours and lost their spot? sure, but they can do the same thing and they don't lose their spot. eventually, given enough time spent, you will earn the right to loot (maybe 100 hours? who knows but at least this is FAIR and OBTAINABLE [read:not easy/free]) "think of the casuals." i dont want everyone and their grandma to be handed a mana stone on login but if you think you're a tuff guy on a PVE server because your guild rotates out AFK duty on limited items you're beyond help | |||
#59
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Quote:
Look, /list 1.0 started out with the best intentions of doing that. We know exactly what happened in classic when 2+ people wanted a camp, because we have the GM guidelines from back then: Quote:
The problem is, back in classic no one stayed at a camp for even 24 hours. Most players' internet connections wouldn't even stay stable for more than a few hours back then! If we want to do the most classic thing (which, again, is the whole point of this place ... just look at the upper-left corner of your screen) it should be as close to what happened on live as possible. A random roll was used on live, and it came with an implicit time limit (the camp was assumed to free up within a few hours). If new people contested the same mob after that time, it would result in ... another random roll. A random /list 2.0 solves all of the (unclassic) problems with people sitting for 24+ hours, trading accounts with each other, etc ... and it brings us as close as we can get (without paid GMs) to classic.
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||||
#60
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What I wanna know is if Mage is going to be "fixed" on launch, or if we are going to allow a class to be functionally unplayable for months again.
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