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Spell Interrupts v Non Interrupts
Apologies in advance if this is not a bug. Believe it or not i have been playing this game on and off since 99.
I can jump and duck 3-4 times but this does not interrupt a cast and obviously we will all experience the random interrupts while standing still. Just posting this for input and because i dont remember this always being the case. I will always try to remember /sit button from now on [You must be logged in to view images. Log in or Register.]
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Wananlgon Wonderseeker level 40 Wizard Green Server
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Wananlgon Wonderseeker level 40 Wizard Green Server
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#4
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• Is jumping supposed to interrupt spells?
• If you are ducked when the casting bar finishes, it will not go off. • As long as you are in the same location as you were when you started the spell, the spell will channel (except war/mnk/rog as they have no Channeling skill). Hence corner-casting. • There are no "random interrupts while standing still." However, if you're running, and you stop and immediately cast a spell, the game will think you were moving. All you have to do is turn slightly after stopping and this will confirm to the game that you are, in fact, not moving.
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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Wananlgon Wonderseeker level 40 Wizard Green Server
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