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Old 09-11-2020, 04:34 PM
LazyHydras LazyHydras is offline
Sarnak


Join Date: Oct 2015
Location: Brooklyn
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Default NPC Push

Hi! In a patch dated September 29th, 2019, Haynar writes: NPC's will be less susceptible to interrupt by combat/spell push (Credit work by Torven).

But, as you are probably aware, NPC aren't just "less susceptible" to interrupt by combat/spell push, but, for all practical intents and purposes, completely immune. To the point where even the Chetari Wardstaff's Knockback effect doesn't interrupt spells.


Is this something that you plan to correct in the future? I understand that push probably was "overpowered" in how reliable it was to move mobs a little bit in order to interrupt them (to the point where a single monk could interrupt a mob), but, as it stands, you can push a mob halfway across a room and it will not be interrupted except, maybe, by the slight chance that every melee hit has to interrupt a spell-cast.
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Last edited by LazyHydras; 09-11-2020 at 04:39 PM.. Reason: edited for spelling
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