#31
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If you aren't posting anything constructive here, don't post it at all Aadill.
As far as I know, giants in EverQuest have always seen Invis and some see Hide. That is how it has always been. I have searched the patch note archive on SoE's website as well as old Vox kill guides/Permafrost guides, and not one of them said the giants didn't see invis, Vox pathed a certain way, or it was an exploit to levitate up the cubby. I haven't seen any solid proof being posted by you guys other than "lol my friend says so". Nobody minds getting changes made to the game. If you want to change the pathing for Vox, do it. Don't add a leash to a mob that shouldn't be leashed. Don't QQ about a mechanic that was always used by nearly everyone(levitate) now. Naggy wasn't supposed to get a leash til Kunark, and that happened already. I'm done with this thread.
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5 Troll Shaman
50 Dark Elf Enchanter 50 Old Halfling Rogue/Troll Shaman 65 Ogre Shaman 70 Erudite Paladin 85 Wood Elf Bard/Dark Elf Enchanter | ||
#32
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Again, however you want to do it works for me, I'm sure everyone on the server will adapt to whatever change is made - it's not like the way it is now gives any one group an advantage over another, just like a change will not benefit any one group. It just seems to me there is a lot of "a friend of mine remembers..." and "I don't know, but it makes more sense..." statements in here arguing for a change, but no actual hard evidence to support it. | |||
#33
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I dont know why this is even an issue, multiple guilds pulled vox out of her lair (through the back, or the front), their were multiple guilds that fought her in the lair as well, /shrug. It's also amazing people are trying to explain out logistics of what a mob can and can't fit through on everquest, whether it be p99 or eqlive mobs could always do things that would make you look twice.
http://www.kupka.net/eq/vox/vox5.html http://www.kupka.net/eq/vox/vox6.html http://www.kupka.net/eq/vox/vox7.html took me about 4 minutes to find these, Im sure if I spent actual research time on it, could find a bunch more. I guess the physical logistics of a dragon being able to have half her body through a solid object (in this case a wooden door) and her head phasing into solid rock is something that escaped those badass live developers as well. | ||
Last edited by Gwence; 12-21-2010 at 07:13 AM..
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#34
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There was also collision detection for feared mobs, that would 32k themselves if they ran into a wall for too long (or fell under the world.) That however, was a horrible feature. | |||
#35
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I think the only argument that holds weight is using the pathing through the tunnel to bypass the giants. Not really a big deal regardless. I'd sit them near zone-in just so people run into them and die, imo. | |||
#36
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All of those pictures indicate that Vox pathed through the tunnels and not the "backdoor cubby" which is the entire point of this post. The pathing of Vox, even by your own reports, is incorrect.
A solution was that the mob would be tethered the same way as Nagafen. Considering the fact that many people are aware that Vox was capable of leaving the lair, tethering doesn't make sense according to CLASSIC Everquest. However, seeing as live has been the basis for fixes and the fact that Vox was eventually tethered due to the fact that Vox was warping through walls, it is a reasonable solution. If the pathing of Vox were fixed to follow the long tunnels through all the giants, that would also be a viable solution. From Rogean's post, it sounds like the idea of tethering would probably easier to implement due to not having to deal with collision detection and whatnot. | ||
#37
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A lot of mobs warp through walls, not just Vox. Are we going to tether those? How about the Kunark beta, where 50% of the zones are warping through walls/structures? Plane of Fear - you can fear mobs through the houses. Pathing has always been buggy on EQemu. If you tether one mob, tether every named. Just have a zerg fest at the spawn.
If you pull an LDC in SolB - you can make it path two different ways. Same with FG's. Same with a lot of mobs in a lot of zones. The issue will be there regardless of it being a raid target or not.
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5 Troll Shaman
50 Dark Elf Enchanter 50 Old Halfling Rogue/Troll Shaman 65 Ogre Shaman 70 Erudite Paladin 85 Wood Elf Bard/Dark Elf Enchanter | ||
Last edited by Ponden; 12-21-2010 at 12:24 PM..
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#38
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I think Lady Vox, a raid encounter, deserves a little more attention than a LDC. | |||
#39
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You should not be able to pull her through a wall to bypass the giants. | |||
#40
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What I see here:
All IB argue for no tether, all DA argue for a tether. One guild can't all have the same opinion. It looks like you're just arguing for it for personal reasons. I'd like to see an IB come and argue for tethering or a DA argue for the current situation to continue. Either way, I'll throw my 2 cents in on this. I highly doubt that the designers of EQ put an elaborate lair in Permafrost to house Vox, without intending you to actually clear it. However, it appears as though it was possible on classic, so if the server GMs decide we have to put up with this classic feature we'll all have to learn to live with it. In the interest of actually having an encounter I think it would be a better solution to not allow her to leave the lair, but it's not up to me.
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Barfight - Monk <Divinity>
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