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#1
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Pathing in water areas
Hey all,
So the other day I was duoing with a necromancer friend in Oasis and we were killing the deepwater goblins. What I do is pull them and he kills them while I give him regen etc. All good right? But sometimes I'll pull the mob and it will start attacking me but it's clearly nowhere near me. I even snared it. Sometimes when I go back up to land after pulling, it will take a while to come up and after waiting a bit...it teleports right on top of me. Is this a common bug? Does anyone know about this? Thanks! | ||
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#2
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Goblins are archers (https://wiki.project1999.com/A_Deepwater_Goblin). As far as "teleporting" onto you, that's common when mobs get stuck in the world - they're still moving towards you, but they don't look like they are. Then, suddenly they're in melee range so bam your client shows them right on you. Same thing happens with rooted mobs sometimes. You'll root them and they look like they're still running towards you (and then through you and off into the distance) but if you step within melee range of where you rooted them, suddenly there they are.
-Mcoy | ||
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#3
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There is real struggle with z-axis melee range.
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Nuggie / Celelilly / Zackattacker - not guilded <TAKP> RETIRED Nuggiemag - <Sodden Seakings> formerly Ironborn Nuggie - Undead Mage on Old Blanchy (Classic WoW) RETIRED - Nuggie / Celelilly / Conavar - <Omni> formerly <Vesica Dei> P99 Duggie/Wuggie <Mythic Legends> EQ1-Lanys On to the Future in Pantheon | ||
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#5
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oh welp didnt know they were archers but they still teleport to me randomly or take forever to come out
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#6
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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