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  #111  
Old 04-05-2013, 01:28 PM
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Finishing up westwastes today.

It goes.
FEEDING FRENZY

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  #112  
Old 04-05-2013, 04:32 PM
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Finishing up westwastes today.
What a waste...
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  #113  
Old 04-05-2013, 05:04 PM
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Finishing up westwastes today.

It goes.
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  #114  
Old 04-09-2013, 03:19 AM
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Finishing up westwastes today.

It goes.
Boner - nilbog doin WORK!
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  #115  
Old 04-26-2013, 02:35 PM
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Essence Lens

*** All research done by myself and Alarti shows that this was not in game until later velious. Looking at the way back machine ( http://web.archive.org/web/200012051...llakhazam.com/ ) the following are the items listed as of June 17, 2001 on Allakhazam.


*** No mention of Essence Lens until November 28, 2001. Malalafen was removed from game in 2003 and subsequently it is impossible for us to attempt to complete this quest on Live.

*** No mention of Malalafen on Way back Machine as of April 9, 2001. Alarti determined through comments that Malalafen originally Malalafin(sp) was removed two (2) months after velious release due to him being killed and dropping the Essence Lens which was not intended - and as a result he was removed until later. First back up that includes Malalafen in the Bestiary is March 26, 2002, first comment can be seen on January 29, 2002 on current ZAM - http://everquest.allakhazam.com/db/npc.html?id=7288

Mobhunter Archive:
http://web.archive.org/web/200110071....com/index.jsp
Quote:
The Safehouse: Sleeper News At Last filed by Moorgard
09/13/2001 11:50 AM CDT
As reported over at The Safehouse, a new dragon has appeared in Western Wastes. Melalafen, a follower of Kerafyrm the Sleeper, roams south of the ToV valley. He has a few things to say about where the Sleeper has gone.
Kudos to Verant for getting some more quests relating to the Sleeper into the game, and for reviving interest in the Mobhunter staff's favorite topic. MORE
Direct link to story:

http://web.archive.org/web/200111210...leid=562709230

Quote:
This story orginates from a discussion thread at The Safehouse.
Melalafel, a red dragon who is level 63+, is a new addition to Western Wastes, roaming south of the valley that the Temple of Veeshan occupies. He apparently sees invis and cons indifferent to everyone, though he will assist another dragon if you are attacking or being attacked by one.


More interesting than what he looks like, however, is what he has to say. Ratamah provided the following quest dialogue:

[Tue Sep 11 19:19:19 2001] You say, 'Hail, Melalafen'
[Tue Sep 11 19:19:20 2001] Melalafen says 'We are aware of your presence, fleshling.
[Tue Sep 11 19:20:14 2001] You say, 'who are you ?'
[Tue Sep 11 19:20:15 2001] Melalafen says 'We are those who have been in hiding. We are those who have been in waiting. We are those who await the return of our Master.
[Tue Sep 11 19:20:28 2001] You say, 'who is your master ?'
[Tue Sep 11 19:20:28 2001] Melalafen says 'Our Master? Surely all know of our Master now. It was he who was sleeping. It is he who is now freed. We give him honor, loyalty, and our lives. Jaled'Dar, first of our order, set in motion the events that freed our Master. But the Master has departed quickly, perhaps to challenge the Mother herself, such is his power. We wish to aid our Master, but we fear he is not aware that we exist, for his last memory of Wyrmkind was one of treachery and defeat. We believe we know where he has gone, but we do not know how to reach him.
[Tue Sep 11 19:36:11 2001] You say, 'where has he gone ?'
[Tue Sep 11 19:36:11 2001] Melalafen says 'We believe that he is in a far distant plane, beyond the powers of even the mightiest dragon to reach. He goes places only Veeshan herself was able to visit. We believe he searches for our long departed Mother, to challenge her for rule of the very heavens. If only we had some means of reaching him, we would give him all our aid! We doubt your pitiful mammal brain is capable of devising a plan where we have failed, but we will listen to your chatter, such is our desperation.

Merileaf added the following:

What scale?
Melalafen says 'You have a scale? A scale from Kerafrym himself? His long slumber, or the battles after he was freed, must have weakened him a great deal! One such as our Master does not shed. If this is true, and you possess what you say, there is hope for us. With his scale, we can create a focus which gives us a chance to locate him in the far ether. But wait! If you have his scale, you must have been in his tomb! You are the ones who were responsible for freeing him, yes? If this is so, we owe you a great debt, for carrying out Jaled'Dar's plan. Give us his scale, and we shall reward you well. We also require the key Jaled'Dar crafted for you to enter the tomb. His tomb is a holy place, and the likes of you should not be allowed to further defile it. We shall not compromise, the key and the scale, o'

The quote seems to end abruptly.

So Kerafyrm is off to do battle with Veeshan herself. The Wurm Queen is the ruler of the Plane of Sky, though she doesn't actually live there; her size (watch the movie that comes with the original EverQuest CD) prohibits her from fitting into any zone imaginable. The Sleeper must be eating his Wheaties and buffing up for the big fight.

Interestingly, the things Melalafen says sound a bit like what I suggested Verant should do with the Sleeper quest. Call me a prophet if you like.

What's unclear is whether Melalafen was intended to be up on all servers, or just the Rathe--the only server on which the Sleeper was actually awakened. Clearly, Mel shouldn't be talking about his Master being off fighting Veeshan while Kerafyrm is still snoozing in his tomb on most servers.

And what about the quest he gives? Besides a scale that is apparently left behind when the Sleeper leaves his tomb, the quest requires the player to turn in the key to Sleeper's Tomb. While replacing a key isn't a big deal to any guild capable of obtaining one in the first place, giving up a hard-earned key to Sleeper's Tomb--which required giving up a hard-earned dragon talisman--has to sting a bit.

I'd imagine some folks on the Rathe server will be attempting this quest, assuming Kerafyrm left some scales behind when he took off.


Now that Mobhunter's favorite.. uh... mob is back in business, expect updates as soon as we get them.
Article from the first person to complete the Melanafen Quest:
http://web.archive.org/web/200111121...eid=1970146835
Quote:
BotS: Sleeper's Quest Revealed... to be a Sleeper filed by Moorgard
09/22/2001 12:59 PM CDT
Emil, member of Blood of the Spider and only person to have completed the Melalafen quest, has posted and essay detailing exactly what is required to get a guild to Sleeper's Tomb as well as his feelings on what is wrong with the outcome.
Some highlights, along with our comments, follow.

Requirements to enter Sleeper's Tomb:

Nonetheless...for us to conquer ST, we needed 54 keys: this translates into what, 25 weeks if we got 2 keys per week? I should say that we most likely got more than 2 keys per week; I should also say we had 81 keys in the guild when we took the 54 to release the sleeper. There is no argument... to release the Sleeper is a MASSIVE time and people investment.

On Verant's response:

Then last June we managed, after quite a bit of time and work, to take out the 4th warder and release the sleeper. This time there was no punishment to be had. In fact there was not much of anything to be had, as far as Verant responses - with the exception of an occational GM /tell of congratulations.

We were met with a bugged trigger of 2 kerafyrms in the zone, then the Sleeper heading to Skyshrine to kill everyone and everything there, then having west wastes and kael crash...

Then silence.

The only acknowledgement of us waking the sleeper was the !warders in sleepers for about 3 weeks. Then our lead GM was ordered to keep the warders /killed.

It took over a month, and a volatile report on Lum the Mad's website to even get any form of Verant official response.

On trying to find the next step in the quest:

Somewhere between here and there, I got into an email dialogue with Verant, offering all I knew, hopefully facilitating the 'debug' process of the script, and perhaps finding out if there was any more to it.

There is more to it, although to this day I beleive its 'off the cuff', that is ad lib - making it up as they go along. We were told on the Lum the Mad site, to check out sleepers, we may find something interesting. We went ahead and killed every single mob in sleepers. All of them. We (I) looted a prismatic dragon scale. So, now we had some substance / hint that there was more. Ironically, there was no one to give this scale to at the time...

About 4 weeks later (last patch) Melalafen was introduced into west wastes.


Emil then proceeds to list the multiple rewards for turning in the scale to Melalafen. The results are pretty damn good, but far from the best items in the game.

His take on the results of the quest:

So, there you have it... the rewards for waking the sleeper... 5 average items that are all COMPLETELY dominated by the loot drops from most mobs in north tov, or dozekar. Bear in mind, you are NOT rewarded with these items WHEN you release the sleeper, but rather you are given the joyous task of FARMING the snot out of sleepers tomb to acquire these EXTREMELY rare scales. Added to this, you don't even have to release the sleeper to receive the reward, you just need to be on a server that has had the sleeper awakened... Where is the justice in someone who has never seen a warder much less taken a part in such a monumental occation as releasing the sleeper - to be given the opportunity to loot a scale, and be given the reward (albeit anticlimatic to say the least)?

How the Melalafen quest is bugged:

After testing the mace, I decided for the time being, the ring was the best suited item for my set up. I went and found Melalafen, isolated him and proceeded to hand him the mace. As I pressed trade, a trash mob in ww aggroed me and, yes you guessed it: Melalafen assisted and killed me. When I was ressed back, I had no mace heh. I have since petitioned, and emailed everyone from Sony GMs, testing, customer support, even abashi. I have received no reply after 9 days (I am aware and sensitive to the events in NY, and am still patiently waiting for at least a reply). The only discernable response, is the Dragon being removed from the game, so I am still hoping that this will be deemed a bug, and not played off as some malevolent trap, which would be ridiculous as well as unbelievable.

Why the Sleeper's quest needs extensive re-thinking from Verant:

It is a fact: When you release the sleeper you remove clawed guardian bracers, dainty gloves, caster masks, sceptres of destruction, gnome illusion masks, the 4 resistance stones, smolders and the monk robe from that server - seemingly forever. You also lower the drop rate of primal weapons by over 75%. Yes, primal (all kinds) will now drop off the 3 named golems, and they in fact have a quicker repop. Even with these 2 factors, primal drops are far far lower than they were when the warders existed. Basically the quest, in its current form punishes anyone on the server who did not get there first. It is a catalyst for major intra-server fights / threats / hatred. Take note of the server-wide spite and hatred taking place on Mith Marr boards today...

To see what he's talking about, you can read all the flack that Afterlife, the second guild to wake the Sleeper, has gotten from other guilds on their server.

Mobhunter has been following the Sleeper story from day one, no doubt boring many of our readers with our refusal to let it die. Why have we stuck to it? Because, I guess, we love an epic story. Even more, perhaps we were clinging to some desperate hope that EverQuest, the game we so love to play, had some compelling, well laid-out story behind it. I was hoping for a really good narrative in a computer game, that gave me the rush of solving a mystery and made me appreciate the skill of the designers, like I felt with Ultima IV and VII, or an old Infocomm game.

But it looks increasingly like there is no grand design, and that content is often added to EverQuest merely to keep players occupied until the next expansion. Granted, there was a lot of work put into the backstories of Kunark and Velious, but the inconsistencies make it hard for us to immerse ourselves as deeply as we'd like.

Will the questionable outcome of the Sleeper's quest keep us from playing EverQuest? Not likely. But does it take something of the luster away from our dreams of the high-end game? Sadly, more than a bit.

Thanks to the reader who posted the idea for the title of this story.
Last edited by Ele; 04-26-2013 at 04:34 PM..
  #116  
Old 05-11-2013, 08:39 AM
Enygma Enygma is offline
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Ele you are an epic researcher and own my skills making me look like super noob.

<3
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  #117  
Old 06-08-2013, 02:29 PM
nilbog nilbog is offline
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The previously requested quests from http://www.project1999.org/forums/sh...2&postcount=56 are still being worked on.

Adding:

Great Divide

Crystal Caverns' Ancient Artifacts - http://everquest.allakhazam.com/db/quest.html?quest=983 - Need all dialogues, faction hits, minimum faction required to get quest, mob info (names, /loc, faction hits, fight info, zones), any missing information.

Please continue to follow the steps outlined in the OP and note anything of consequence.


Thanks!
Last edited by nilbog; 06-24-2013 at 05:09 PM..
  #118  
Old 06-08-2013, 02:46 PM
Ele Ele is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
The previously requested quests from http://www.project1999.org/forums/sh...2&postcount=56 are still being worked on.

Adding:

Great Divide


Please continue to follow the steps outlined in the OP and note anything of consequence.


Thanks!
Starts in: Thurgadin
Who: Erdarf Restil
Rating: Good (4.33)
Estimated Time:
Minimum Level: 40
Best Class: All
Quest Items:
Sceptre of the Coldain Ancients
Additional Zones:
Crystal Caverns
Great Divide
Related Creatures:
A Drakkel Blood Wolf
Queen Drachnia
Queen Dracnia
Shardwurm Broodmother
Vores the Hunter


This is a long, involved quest. It may actually start somewhere else, but here is what I know so far.

You say, 'hail Erdarf Restil'

Erdarf Restil says 'Huh? Dont you know better than to interrupt a Coldain enjoying his ale? I may be a user of priestly magic but that doesnt mean I cant bash your head in.

You say 'what user of priestly magic?'

Erdarf Restil says 'Aye. An old one not much taken with idle chit chat.

You say, 'what old one?'

Erdarf Restil says 'Very old, very wise, and on and on. You must have some point to bothering me. Im not a merchant and I dont contract myself out for work. Ive performed works for the Dain. There isnt much I havent done.

You say, 'what have you done?'

Erdarf Restil chuckles at you. 'If you want to impress me, and let me make certain you understand I doubt you can, then you can do what I never was able. For years I adventured and attempted to venture to the bottom of the Crystal Caverns in search of ancient artifacts from my people. Do that, show me that you have, and I will be impressed.'

If you give him the Sceptre of Coldain Ancients, he will give you back a Gem of Persuasion, which has no stats and is lore, no drop.

Now talk to Vores the Hunter in Great Divide. He asks for a blood wolf harness and the gem of persuasion. Blood wolf harness is dropped by Drakkel Blood Wolf in Great Divide. (Note the Crested Blood Wolf Harness will not work). Give him these and Vores gives you a harness of control.

Turn in this harness to the Shardwurm Broodmother. The Broodmother then walks out of the cave and heads to the giant fort. At the giant fort, two of the named giants inside the fort,Grakl Dwarfkiller and Fergul Frostsky, repop outside. Grakl engages the Broodmother and Fergul runs away. While the Broodmother fights Grakl, chase down Fergul and kill him and then loot kromrif military leggings off his body. The Broodmother will kill Grakl,in addition he drops nothing if killed by players. After killing Grakl, the Broodmother seems to be somewhat buggy. She has been reported to have poofed, become pc's pet, become an npc's pet, or attacked the pc. It may be broken at this point.

Reward(s):http://web.archive.org/web/200106171...html?item=4442


Quote:
n the preliminary Quest trigger :

<You say, 'hail Erdarf Restil'

Erdarf Restil says 'Huh? Dont you know better than to interrupt a Coldain enjoying his ale? I may be a user of priestly magic but that doesnt mean I cant bash your head in.

You say 'what user of priestly magic?'

Erdarf Restil says 'Aye. An old one not much taken with idle chit chat.

You say, 'what old one?'

Erdarf Restil says 'Very old, very wise, and on and on. You must have some point to bothering me. Im not a merchant and I dont contract myself out for work. Ive performed works for the Dain. There isnt much I havent done.

You say, 'what have you done?'

Erdarf Restil chuckles at you. 'If you want to impress me, and let me make certain you understand I doubt you can, then you can do what I never was able. For years I adventured and attempted to venture to the bottom of the Crystal Caverns in search of ancient artifacts from my people. Do that, show me that you have, and I will be impressed.' >

I tried five times to get this quest to trigger..I was at amiable, but had to spend an engaging & rowrzing *wink* evening faction leveling a few clicks up from amiable (but still amiable! *go figure*)

The last time, I got the first two responses, but could not trigger the third response (Erdarf Restil chuckles at you...etc) with "What have you done." Instead, I tried other triggers. I finally got the response from

"What HAVEN'T you done"?
So if anyone had the same problems I did, try telling ol' Erdarf "What haven't you done?" instead.
Quote:
I was amiable to erdaf and he still wouldnt give me the quest. So just for the hey of it i gave him septure anyway and poof, got the gem. im not sure if any faction besides KoS is needed but im just sayin just becuase he dosent give you the quest doesnt mean you cant do it. )
Quote:
I did this quest last night, and we had a non-KOS cleric sitting with the giants. Here is what happens on that end:

When you turn in the harness to the broodmother, the giants repop in the same place, not outside. They then walk out to the northwest corner of the fort, and Grakl says something about an "ill wind blowing". He tells Fergul that if anything happens, he is to run to Kael to make his report. Shardwurm shows up from the direction of the fake wiz gate, eats Grakl, and Fergul runs off to the East.
Quote:
When the Broodmother attacks Grakl, there's a split second when Fergul will depop and repop. If you touch Fergul before the Broodmother attacks Grakl, Fergul will not despawn. Don't touch the giants until After the Broodmother has done her thing.

A hint to everyone. Fergul runs East after Broodmother attacks Grak. Follow Fergul a second or two before you snare/root him. He'll be in a nice quiet area to the side of the castle where you can peacefully teach him to eat dirt without being bothered with annoying wandering mobs.

Best o'luck to ye
Quote:
Crested Bloodwolf Harness is ultra rare drop, bloodwolf harness is common drop
Quote:
This quest is still bugged as of June 13, 2001. You must take a GM with you or risk haveing to do the entire quest again. The Broodmother just ate the secound harness of controll that I gave her and the giants did not even spawn outside the fort. The secound time I took screen shouts of the Harness to prove I had it and the text that I from the brood mothergo after I handed the harness to her. But the GM just said he could not belive me becouse the quest was working according to him and no bugs have been reported. And he could not take screen shots as evedince because he said I could have drew them myself!!
If you want to do this quest petition befor you hand in the harness, and show the GM that you have the item. THERE IS NO OTHER WAY THEY WOULD BELIVE YOU!
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  #119  
Old 06-12-2013, 02:23 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]

Turn in this harness to the Shardwurm Broodmother. The Broodmother then walks out of the cave and heads to the giant fort. At the giant fort, two of the named giants inside the fort,Grakl Dwarfkiller and Fergul Frostsky, repop outside. Grakl engages the Broodmother and Fergul runs away. While the Broodmother fights Grakl, chase down Fergul and kill him and then loot kromrif military leggings off his body. The Broodmother will kill Grakl,in addition he drops nothing if killed by players. After killing Grakl, the Broodmother seems to be somewhat buggy. She has been reported to have poofed, become pc's pet, become an npc's pet, or attacked the pc. It may be broken at this point.
Thanks for research. This is a part for which we will need specifics from someone actually doing it in game. What does the broodmother say/emote? What path does she take leaving the cave?
  #120  
Old 06-17-2013, 11:40 PM
Enygma Enygma is offline
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parents in town - will get to work on this asap...

sorry i've been away from comp for a couple days big nilbog.

EDIT: 2013-06-19 - got quest pieces workin on faction.

dubious faction insufficient to complete quest.
apprehensive faction insufficient to complete quest.
indifferent faction insufficient to complete quest.
amiably faction insufficient to complete quest.

see next reply/bump for kindly faction completion.
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