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  #91  
Old 06-12-2019, 11:14 PM
Troxx Troxx is offline
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Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
What spells are worth keeping memorized and using all throughout the Rangers life? I have to reserve three slots for Flamelick, Root, and Heal, so that leaves 5 spots to dedicate buffs to for frequent reapplication. The only one I'm okay memming and then dropping is Barbcoat because of it's long duration, but what buffs aren't worth using after a certain point?

Right now I'm using Firefist, Skin like Rock, Strength of Earth, SoW, and Shield of Thistles. I don't have Feet Like Cat memorized, and I'm skeptical of Firefist as well.
I haven’t Ranger’d in 15-16 years but for p99 I’d:

Always:

Snare
Root
Heal

Most of the time:

Jolt once you have it
Flame lick for when you want aggro (could argue this is in the always category)

With those 5 you have your bases covered and it leaves you 3 slots for situational spells and buffs. I’d personally keep one slot as my default for swapping in buffs needed less frequently. If outside harmony would stay up.

The beauty of the ranger spell book is in the simplicity. There aren’t a lot of hard decisions to make most of the time and you can get away with having all of your critically important tools mem’d near permanently. This isn’t the case when I play my shaman/necro/Druid or even paladin. Mage is a focused enough class that I can generally get away with only having 1-2 spots for spell swaps. Each has their own “always loaded” list but a lot more spell swapping takes place depending on then situation.

A more seasoned ranger for p99 may have some extra insight to proffer, but the tool kit is pretty straightforward.
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  #92  
Old 06-13-2019, 12:35 AM
Cecily Cecily is offline
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My bar was:

1 snare
2 root
3 flame lick (absolutely need this)
...
8 heal

Keep sow loaded if you’re outdoors
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  #93  
Old 06-13-2019, 12:40 AM
Loadsamoney Loadsamoney is offline
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Why both Snare and Root? I'm only using Root right now, I feel like I only need one or the other since Flamelick covers the snap aggro.
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  #94  
Old 06-13-2019, 03:11 AM
Jimjam Jimjam is offline
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Snare slows lowlife runners to a halt, but unlike root they won't be hitting you for their last few hp.

Heal (or a skin spell; some of these make a better heal than heals).
Snare
Flame lick
Root
Swappy
Swappy
Short term damage shield
Usually harmony or fast cast nuke

The swappiee tend to be short duration buffs (call of sky, chloroplast, fire fist etc),second root or cancel magic.

I personally find it worth keeping most of the longer duration buffs cast. Certainly sow, skin, strength and the longterm AC/ds buff.
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  #95  
Old 06-13-2019, 08:46 AM
Legidias Legidias is offline
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Root is easily broken on melee. Snare is not.
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  #96  
Old 06-13-2019, 09:04 AM
YendorLootmonkey YendorLootmonkey is offline
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Assuming I've already buffed with SoN, CoP, CoE, Thorncoat, and Storm Strength, my spell bar is:

Heal
SoW
Chloro
Harmony/Jolt/Shield of Spikes
Sup Camo
Root
Snare
Flame Lick

Swap out Harmony for Jolt if indoors or not pulling, if I am not tanking but need to slow with Earthcaller. Or I will just tank and load Shield of Spikes instead.
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  #97  
Old 06-13-2019, 09:35 AM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
Why both Snare and Root? I'm only using Root right now, I feel like I only need one or the other since Flamelick covers the snap aggro.
Root covers crowd control and snap aggro management, but as mentioned is easily broken.

Snare, as mentioned, keeps the mob in flee mode from aggroing adds and from beating on you or the tank for the last 20% of its HP vs. if you were to root it, plus is used as your snap aggro instead of Flame Lick if you have an enchanter in the group trying to mez adds. You also use it to build aggro on mezzed mobs so they come after you instead of the enchanter after mez breaks.

Flame Lick is your "i want the mob on me now, F everyone else including enchanters" spell. When used on mezzed mobs, I would not assume you have aggro by the time the first DoT tick breaks the mez unless you primed with a snare or two first.
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  #98  
Old 06-13-2019, 10:26 AM
GinnasP99 GinnasP99 is offline
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There's a bit of value in considering which spell you put in slot 1 for haste cloak/other clicky refresh. I typically leave heal in slot one when soloing so i can heal,click,heal,click myself to get hp back faster. I suppose if you're main tanking a group having flame lick or snare slot 1 might be what you'd want to do.
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  #99  
Old 06-13-2019, 03:56 PM
Loadsamoney Loadsamoney is offline
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So I'm Level 35 now, still grinding it out at HHK. How am I doing equipment wise?

Orc Fang Earring x2
Velium Fire Wedding Ring x2
Chipped Velium Amulet
Silver Chitin Handwraps
Dire Wolf-Hide Cloak
Crested Helmet
Hero Bracer
Dwarven Work Boots
Lamentation x2

The rest is Banded. Looking to invest in a few reasonable replacements for that Banded by Level 40 or so, then saving the rest of my money for MQ's from that point on.
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  #100  
Old 06-13-2019, 04:07 PM
Ripqozko Ripqozko is offline
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Quote:
Originally Posted by Loadsamoney [You must be logged in to view images. Log in or Register.]
So I'm Level 35 now, still grinding it out at HHK. How am I doing equipment wise?

Orc Fang Earring x2
Velium Fire Wedding Ring x2
Chipped Velium Amulet
Silver Chitin Handwraps
Dire Wolf-Hide Cloak
Crested Helmet
Hero Bracer
Dwarven Work Boots
Lamentation x2

The rest is Banded. Looking to invest in a few reasonable replacements for that Banded by Level 40 or so, then saving the rest of my money for MQ's from that point on.
Find guild to raid sky, get haste cloak ASAP, biggest upgrade. Then epics
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