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  #1  
Old 07-28-2010, 03:50 AM
Emoqq Emoqq is offline
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Lightbulb Solutions to the Tunnel Trainer.

Yes. You know what im talking about.

Rinna Lightshadow kills _inserttraintrollhere_.
Rinna Lightshadow punches YOU for 183 points of damage.
Rinna Lightshadow punches YOU for 93 points of damage.
Rinna Lightshadow punches YOU for 93 points of damage.

Your tunnel alt / char etc has been slain.
LOADING PLEASE WAIT....

Well, this is of course, almost a many time daily occurrence anymore. The number of corpses in the tunnel is almost outnumbering the players at peak. This has got to stop.

Problem #1 - The person doing it cant be stopped.

Whoever is doing this, is knowledgeable about circumventing bans. I wont explain how this is done, but it is possible. It takes a person a lot of extra time to set it up, but the person doing this does not seem to mind.
Problem #2 - The NPC being trained is virtually unkillable by players.
She hits for very high damage. She has a ton of hit points. Ive tried fighting her, but its pointless. Shes level 61, so deep red she resists almost every spell, and melee rarely hits her on swings.
Solution #1 - Tunnel Bouncers.
Put a pair of level 60 NPC Guards with a hundred thousand hit points, which hit for 500+ at the entrance of the tunnel. Make them agro ANY NPC. This way, if anyone trains anything, they simply kill it. Fixes the problem in way which doesn't require any more GM attention, and is something the perpetrator cannot circumvent.
Solution #2 - Give high end Commons NPC's summon.
They wanna agro and try to train? Well, not anymore they dont. Also something that can not be circumvented, and which will end any more GM requirements of time, etc.
Solution #3 - Remove the high end Commons NPC's agro to evil table.
Why not? People cant go kill them anyways. They're would be no advantages gained by this, if anything they could be set to dubious so they wont trade or offer training etc. "I wont deal with your kind." This also would end any further need of GM involvement, as well as provide a way the trainer cant stop.
If anyone else has any suggestions, please, feel free to comment. I would like to further add that, yes, these are non-classic solutions, but it also a unique, non-classic problem. The trainer is doing something which could NOT be done in classic, unless well, they were wealthy enough to buy hundred of copys of EQ? See what I mean? So, a non-classic solution must be found to deal with this non-classic issue.
Last edited by Emoqq; 07-28-2010 at 03:57 AM..
  #2  
Old 07-28-2010, 03:59 AM
Allizia Allizia is offline
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Solution #1 - Tunnel Bouncers.

Put a pair of level 60 NPC Guards with a hundred thousand hit points, which hit for 500+ at the entrance of the tunnel. Make them agro ANY NPC. This way, if anyone trains anything, they simply kill it. Fixes the problem in way which doesn't require any more GM attention, and is something the perpetrator cannot circumvent.

===========
Tunnel Bouncer kills _inserttraintrollhere_.
Tunnel Bouncer punches YOU for 500 points of damage.
Tunnel Bouncer punches YOU for 500 points of damage.
Tunnel Bouncer punches YOU for 500 points of damage.

Your tunnel alt / char etc has been slain.
===========

Solution #2 - Give high end Commons NPC's summon.

They wanna agro and try to train? Well, not anymore they dont. Also something that can not be circumvented, and which will end any more GM requirements of time, etc.

===========
Mobs should only summon when they are damaged past like 97%, won't fix anything
===========

Solution #3 - Remove the high end Commons NPC's agro to evil table.

Why not? People cant go kill them anyways. They're would be no advantages gained by this, if anything they could be set to dubious so they wont trade or offer training etc. "I wont deal with your kind." This also would end any further need of GM involvement, as well as provide a way the trainer cant stop.

========
You are probably getting chain agro through buffs etc, this won't matter
=========



My solution:

Give them snare/stun with high priority and an increased cast range/speed
Last edited by Allizia; 07-28-2010 at 04:03 AM..
  #3  
Old 07-28-2010, 04:04 AM
Emoqq Emoqq is offline
Kobold

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Well it would be easy to make an NPC who wont hurt players. You could also set something to summon even at 100% hitpoints, and no, the way this person is training, its not buffing people that causes it, Maybe for some, but any evil race / etc is killed simply for being there. The trainer is targeting them specifically, running up to them, and waiting for the NPC to get kill them right there. After they die, the NPC kills the evil player.
  #4  
Old 07-28-2010, 04:08 AM
Allizia Allizia is offline
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There are ways to get people on an NPC's agro list

Summoning is a hard coded special attack (S) and a change to this would extend to all summoning mobs incorrectly unless they added code specifically for this NPC, which would be a waste of time and have it's own side effects

Adding unique mobs or non classic abilities would probably cause tons of drama, snare is somewhat inline
  #5  
Old 07-28-2010, 04:36 AM
Waedawen Waedawen is offline
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So not classic.
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  #6  
Old 07-28-2010, 05:04 AM
Dukat Dukat is offline
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Should increase the exp rate a few points to compensate for the training.
  #7  
Old 07-28-2010, 05:13 AM
Fromage Fromage is offline
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Make them as soon as you attack them, you're flagged an NPC and fair game for killing. Won't stop the training, but might make you feel better before you die.
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  #8  
Old 07-28-2010, 05:29 AM
iamjack iamjack is offline
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give them sow + run speed?

and also

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  #9  
Old 07-28-2010, 05:44 AM
Loftus Loftus is offline
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I don't recall this ever being changed in classic.

Maybe don't go AFK or pay attention while sitting there?
  #10  
Old 07-28-2010, 06:33 AM
Bubbles Bubbles is offline
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Easiest Solution:

Move trade zone to NFP, since everyone is on a f*cking level 5 alt in the FIRST PLACE there's no need to whine about the "I need evil banking" argument.

Ta da.
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