#272
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Now queue the 18 more weeks of people bumping this thread because they don't realize we need to wait for the next patch.
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You only lose when you stop having fun. Work on it.
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#273
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#274
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Quote:
Hopefully it will get hotfixed this week with the bugfix for world tradeskill containers.
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Haynar <Millennial Snowflake Utopia>
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#275
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Praise!
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#276
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Congratulation to my knight brother and sisters on the nerf to their damage shield dps:
Quote:
Edit: My 60 ranger's 1hs skill and offence skill are both red at 240, parry red at 185. Dodge red at 137. Not sure if working as intended, what are the skill caps supposed to be? guild master skill trainer Morin Shadowbane tells me my skills are 250 (slash), 220 (parry) and 170 (dodge). | |||
Last edited by Jimjam; 07-21-2017 at 04:39 AM..
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#277
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Quote:
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#278
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Return of the red skill cap bug
Thank you Haynar for patching the Knight Defence skill bug!
You mentioned you hoped it would fix other skill cap bugs, but unfortunately some still remain. The bug I refer to is where a skill shows up in the skill window as lower than it should be and in red font. Non-monk melees have this bug emerge for bind wound from level 20 to level 50. Some time in Velious the max skill for these classes during these levels got raised from 100 to a value higher than 100, but the game does not always recognise this. Rangers I have noticed are also affected by this bug. From what I can ascertain, their skill caps should be 250 for weapons/offence at level 60, but the red displayed value is 240). Similarly Parry and dodge display as 185 and 137 where they should be 220 and 170. Regarding knights, at this stage in the time line should their defence skill scale up during the 40s? I have a 48 shadow knight and his defence is still displayed in red at 200. In addition to the Cobalt Scar 'fix', you can also visit a guild trainer to check the 'overcapped' skill values using their skill training window. Note this only works on trainable skills (so not offence/defence) and does not correct the value in the regular skill window. I hope these observations are useful for any further work done on the issue! | ||
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#280
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This issue is still not fixed
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