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  #21  
Old 03-18-2015, 06:33 PM
vouss vouss is offline
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  #22  
Old 09-01-2015, 02:39 PM
Cholk Cholk is offline
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was this corrected ?
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  #23  
Old 07-08-2021, 05:57 PM
nilbog nilbog is offline
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I am currently working on this issue.

It seems Make Poison certainly needs to be excluded from the tradeskill specialization check.

What about Alchemy though? Its skill cap is currently set for 180 at level 60, so I don't see how it would be possible to achieve > 200 unless our cap for it is wrong, or the patch note listing it wasn't relevant at the time.

Quote:
Specialization restrictions do not include class or
race-specific trade skills such as Alchemy, Make Poison, and Tinkering.
Players with race or class-specific trade skills will be able to exceed
200 points of skill in that skill, PLUS any generally available trade
skill.
Additionally, it seems all tradeskills prior to 09/2000 need to be capped at 200, at which time the specialization system should take effect and allow one to increase to 250, excluding race/class specific ones. This will be relevant for future servers progressing through that era.

This thread https://www.project1999.com/forums/s...3&postcount=32 suggests Tinkering should be capped to 200 prior to 09/2001. Any supplemental or contradictory evidence would be appreciated.

If there is more information about the above ^ and/or anything relevant but not listed, I would like to get it addressed while this is fresh.

Thanks!
Last edited by nilbog; 07-11-2021 at 08:06 PM..
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  #24  
Old 07-09-2021, 01:02 PM
Dolalin Dolalin is offline
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Quote:
SKILL CAP, By Runnigvul

The skill cap is actually (level - 24) * 5. Yes that means at lvl 25 the cap is 5.

https://web.archive.org/web/20001210...Category=Trade
That capture is 1st Dec 2000, and the comment isn't present in the captures before that. So it seems the 180 cap might be fine.
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  #25  
Old 07-11-2021, 01:54 PM
nilbog nilbog is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
It seems Make Poison certainly needs to be excluded from the tradeskill specialization check.
Fixed, pending update
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  #26  
Old 07-12-2021, 09:29 PM
nilbog nilbog is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Additionally, it seems all tradeskills prior to 09/2000 need to be capped at 200, at which time the specialization system should take effect and allow one to increase to 250, excluding race/class specific ones. This will be relevant for future servers progressing through that era.
I believe I now have everything necessary to complete this. ^
Quote:
This thread https://www.project1999.com/forums/s...3&postcount=32 suggests Tinkering should be capped to 200 prior to 09/2001. Any supplemental or contradictory evidence would be appreciated.
This ^ is more confusing. I do not think the excluded tradeskills should be going above 200 prior to 09/2000 when basic tradeskills were allowed, but in that link it also says:

Quote:
From: "Yakatizma"
Sent: Thursday, August 09, 2001 1:37 PM
To: "Fizzwizz"

Subject: RE: Another tinkering question- may need testing too.

Currently the racial oriented are still capped at 200 and are excluded
from the specialization code. I'm going to have the cap on tinkering raised to
250. It will still be excluded from the specialization code so regardless
if another skill is raised above 200 it will still be possible to raise
tinkering above 200 as well. I'll try to pull some teeth and see if I can
get in by the patch next week.
I think this could use more research. Was it possible to achieve > 200 Make Poison *or* Tinkering prior to 09/2001? Note the date. That would be 3 months before Luclin launch.
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  #27  
Old 08-08-2021, 04:47 PM
Dolalin Dolalin is offline
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Tinkering I don't think so. From the mailing lists:

Quote:
Date: Wed Mar 29 05:37:27 BST 2000

I spent way more than 400pp to get 200. I am still in large debt to several
people for supporting my tinkering.

There are several people who are at 200 now. Of those people, only two spent
less than 5000pp to get to 200 and neither are gnome wizards.

An interesting note: of the people who are at 200, only one still sells
tinkering items in the game.

https://github.com/dbsanfte/eq-archi...html/2083.html
Reads like 200 was the cap at that point.
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  #28  
Old 08-08-2021, 09:37 PM
nilbog nilbog is offline
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That's March 2000 right?

The previous post suggests race related skills were capped at 200 even in 2001. I assume this would be class and race; just not sure.
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  #29  
Old 08-09-2021, 05:12 AM
Dolalin Dolalin is offline
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That was March 2000 yes.

I found another post about this in the EQ_Tinkering list, getting skill above 200 wasn't possible in mid September 2001:

Quote:
Message ID: 2276
Date: Thu Sep 14 12:03:41 BST 2000
Author: Lomack
Subject: Re: Trade skill upgrades


>Well, it seems that we'll be able to get our tinkering skills above 200 soon
>(can we now?). I just wanted to make sure you got the latest quote on
>tinkering from the fellow that is in charge of the trade skill revamps.

We can't get over 200 skill yet, not untill at the very least the next
patch.
Its unknown if they will raise the Tinkering Cap to 250 with this
patch. (When they raise the others) Or if they will wait to raise the cap
untill they overhaul the whole skill.

As it stands now once you hit 104 you pretty much are SOL unless you have
money to burn. The only thing that can get you skill at this point are
Rebreathers and Aqualungs. Even at max CHA it costs me roughly 225 plat to
ATTEMPT one Aqualung. And they sell back for about 190 to a vendor, used
or empty of charges. I pretty much stoped at 109 skill because it was just
costing me too much money for virtually no gain.

https://github.com/dbsanfte/eq-archi...html/2276.html
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  #30  
Old 08-09-2021, 01:35 PM
Dolalin Dolalin is offline
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Oops that should have been September 2000 [You must be logged in to view images. Log in or Register.]

And considering that, I guess it doesn't answer as much as I thought it might.
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