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The classic I never knew
Been doing a little light reading lately.
[You must be logged in to view images. Log in or Register.] You know, just for fun. And it turns out theres a lot about classic everquest that I was unaware of... Even though most of you are probably well read, I thought I'd share this very important knowledge about classic EQ that I've discovered. Are you ready to learn? [You must be logged in to view images. Log in or Register.] How dare you all just look the other way and pretend like you didn't know about the level requirements needed to join a group! Shame on you [You must be logged in to view images. Log in or Register.] The Thurgadin guards are way ahead of us on this one. [You must be logged in to view images. Log in or Register.] Wow! Apparently you couldn't type, move, see, or interact with the game at all while you were meditating in classic - but at least you could hear....people around you? the devs must have been feeling very generous that day. [You must be logged in to view images. Log in or Register.] I never knew how complicated auto attack was and I'm sure all the melee on the server have been in the dark as well. [You must be logged in to view images. Log in or Register.] I don't know where the term pulling came from but it's not classic. Here's an example of the proper term being used: "You should lure mobs that are near your level; lest you end up at your regeneration point". If I have to petition one more person for using the term "pulling" I'm going to scream. [You must be logged in to view images. Log in or Register.]
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Kraddok - 49 Barbarian Shaman "almost max level"
Everquest Mysteries http://www.project1999.com/forums/sh...d.php?t=231587 | ||
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#2
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Ah yes the old "book in front of your face" meditate. At least we got to play gems!
And I agree, "pulling" is so non-classic.
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Galvas Blightwind - Shadowknight
Merek Falmont - Paladin Meridius Auram - Wizard | ||
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#3
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Fun read - gonna make a Lure macro right away "Great news party, I've lured %t away from the rest of his troublesome gang and towards us instead!"
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Quote:
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#5
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A dual wield button? What the fack
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Lootenant Dan <Hierophant>
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Quote:
Remnants of the GemsGamWnd code on EQMac reference the petition UI; this was actually causing a crash when zoning on the EQMac client with GM status on. If you didn't have the petition files in the client, it'd try and reference them and crash in GemsGameWnd. The original programmer had left some code there to render the GemsGameWnd in the same function as the 'screenshot' they'd take of employees' client screens to make sure they weren't doing something they weren't on their shift. After he got fired, they decided to just keep it in the client and add it as a regular feature for players because they thought it was amazing that someone would waste their time on something like this. Other programming oddities from classic include the "Who's your daddy?" line in the EQ Client. This was eventually going to be expanded on to reset a network connection, and the sequence contained three strings: "\r\nwho's your daddy?" "\r\ndaddy?" "\r\nI'm your daddy" Once they were received in order, the network connection will reset and attempt to reconnect without kicking you to character select. Additionally, these strings are present in 2002-era eqmain.dll which contains leftover strings from the server implementation of this code.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | |||
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#7
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Oh, how can I forget my favorite story? There's a 2003-era .map file that was leaked onto the testeverquest patcher in 2002 and was left there until late 2011 (lp4 switch removed it)
.map files contain a list of functions and their addresses for a built executable. They're like debugging symbols without class information and help a programmer understand what function is being called at an address. One of those said functions is this precious function: [You must be logged in to view images. Log in or Register.] Later, SOE had another screw-up and leaked a 2008-era eqgame.exe and eqgame.map file - we later learned that this function was changed: [You must be logged in to view images. Log in or Register.] I was pretty sad but it was probably done in the partial engine rewrite they did in 2007.
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Engineer of Things and Stuff, Wearer of Many Hats
“Knowing yourself is the beginning of all wisdom.” — Aristotle | ||
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Quote:
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#9
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I vaguely remember the /loot function in early classic as a function to allow someone to loot your corpse, instead of dragging. My father, who played at the time, got pissed off one day because a rogue looted his corpse and then camped down in Sol b.
They didn't keep that function in for very long if i remember correctly. | ||
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#10
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Does any one have a .pdf of an classic in box manuals?
There was a thread on reddit of someone scanning the Kunark manual but he never posted it. I would very much like to read it again. | ||
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