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  #11  
Old 12-18-2020, 12:53 PM
Dolalin Dolalin is offline
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I just finished crawling the Vault Network boards and there is a thread on ST as it was around November 2001.

http://web.archive.org/web/200405061...4/19085802/p9/

http://web.archive.org/web/200406200...4/19085802/p10

Quote:
Date Posted: 11/20/01 8:10am

For the short bus rider that mentioned CTV being in Sleeper's yesterday, read the posts from The-King and substitute your name.

But for the rest of those curious, we were there to see for ourselves how the zone changed. With all the contradictory posts on various boards regarding what does drop, what doesn't, how the mobs are changed, etc, we wanted to see for ourselves so we could at least talk from experience about the issue. And you will probably see us back there again to see if what we saw the first time was a fluke, or the norm.

That said, we cleared all the Sentries from the zone-in to the area around the MToG and the Prog, including all the spawns inside the Prog room (basically everything from zone-in to the doors leading to the Library). We then COH'd down and took out the FA. For the effort:

MToG = 1 Primal Warsword
Prog = 1 Primal Brawlstick
FA = 1 Primal Hammer

I think there was also 1 Priceless drop from a sentry, but wasn't uncommon before the release.

As for the fights, from what I saw, the Golems are unchanged. MToG was still MR, and the FA fight seemed to take about as long is it did before. He *might* have had a few less HP, but overall I would say the encounter is basically the same.

Draxt:

You used an aweful lot of words to completely miss the point of why people would consider it a selfish act. Its not always about loot, yet you keep focusing on that aspect. Thats not the reason a lot of people are disappointed.

The real issue is that you have deprived other guilds and players a chance to experience an exciting aspect of the game, and you didn't have to.

No one on our server, outside of some of your members, and some of ours, will ever get to shout to the zone and cheer over their guildsay as they kill the first 3 warders for the first. They won't have that sense of excitment and accomplishment. And don't come back with how easy you think the encounters are now unless not a single person in your guild expressed any excitement when the first warder fell for the first time for you. I don't care how easy we think it is, it was still something other guilds on the server were looking forward to doing on their own some day.

Whats ironic is that Kiny hits the nail on the head talking about Infinity Watch's excitement over killing Woushi for the first time, being happy for them and remembering the first time Valon killed her and what a fun time that was. Here you have a member expressing joy at seeing friends reach a goal they have been working for. That kind of sentiment is in direct contradiction to the arguments made by Valon members as to why they should release the sleeper not more than 2 posts later. Valon has removed that "step" from the ladder for any other guild on the server. And again, you didn't have to.

You still could have gotten the notch on your bedpost by killing Venti and knowing that you *could* have released the Sleeper, but not done it. And thats the question you keep dancing around, but can't answer. Why would Valon take it upon themselves to make this server wide decision, knowing that that action removed an aspect of the game without replacing an equal experience? Are you saying that the satisfaction of taking down a very difficult target wasn't enough?

And please, comments about how it would have cheapened the experience by not releasing the Sleeper is a very thin veil. You sure you want to hide behind that? Was it any less exciting killing Cazic Thule, or Yelinak, or Vyemm for the first time knowing that it respawn the next week? I hope not.

And no, CTV had no intention of releasing the Sleeper. There was a lot of talk about attempting the 4th Warder, but only on the condition that another Warder was up.
Last edited by Dolalin; 12-18-2020 at 12:57 PM..
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  #12  
Old 12-19-2020, 06:05 PM
Dolalin Dolalin is offline
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Contextual search on my indexer is starting to pay off.

Here's an Everlore message boards thread from Jan 2002 about how ST changes after Sleeper is awoken.

(Warning: turn off site javascript for web.archive.org to avoid the Everlore redirect)

Quote:
posted 1/22/2002 10:37:49 PM

It's hardly an unfortunate decision...at least not for the killing guild. Problem is other guild's that are just working on ST keys or prospective ST key guilds that don't get to open the treasure chests that the 4 warders were (no more SoDs, primal is way more rare, etc etc).
Got bad news for you, Kwivr - sleeper was awoken on rodcet a month or so ago.

The whole argument whether to kill the 4th warder is a result of poor planning by Verant. People are punished by killing Ventani. No more warders (nothing to ward, heh) = lots of items no longer drop or drop much more rarely (sods come to mind...yummy droppable 1hb).

The "good" thing about the 4th warder being killed is that ST becomes easier to raid - no mobs see invis, the 3 named golems drop primal (although you can still go through motg, prog, and final arb and get 0 drops)...and that's it.

Who the hell wants to go through and kill the golems/named and come away with a priceless lance or a primal bow? More and more guilds have become keen on killing zlandicar (sont, lend, klandicar, too - hell, even some yelinak), meaning more ST keys, and more guilds wanting to raid a zone with a 48 hour repop for getting what may be 0 decent drops.

And those prismatic scales are a joke.

If you're too lazy to read that, I'll sum it up:

Verant: Congrats guys on killing Ventani. No more lewt for joo!

-edit- and nowadays, since luclin's release, Sleepers is a rather easy zone to raid. You can go through the named with 2 good groups (as few as 7 I've heard). No ae, just lots of melee - and they're slowable...

Message edited by: ektar (1/22/2002 10:37:49 PM)
Quote:
posted 1/23/2002 9:12:21 PM

ST summary:
Before the sleeper is set free, there are regular golems which can drop priceless, 3 named golems which can drop priceless (I'm pretty sure that's right), and 4 warders which drop primal (among other items).

The warders will respawn until all 4 are dead at the same time, at which point the sleeper is set free. Once he's free, there's no reason for anyone to guard him, and therefore the warders never respawn.

However, those 3 named golems (master of the guard, the proginator (or whatever), and the final arbitor) have a rare chance of dropping primal. The regular golems continue to drop priceless.

The regular golems are doable with one group (provided you have a warrior, cleric, and shaman), while the 3 named are doable with two groups.

With the exception of Ventani, ST does not require a large raid force. Vindicator is much harder than the 3 named, and he's a relatively low level velious raid encounter.
Quote:
posted 1/24/2002 7:19:39 AM

There are, or were, 4 Warders protecting the Sleeper. You could kill any 3 of the Warders and they would respawn 7 days later, or with the next patch, whichever was first. If all 4 were ever dead at the same time, The Sleeper spawns and the Warders are gone forever.

The Golems can drop Primal without the Sleeper awakened. Its not very common, but we got a few Primal 2H handers and few 1H handers from Proj and FA before Sleeper was freed. The only change to the named Golems after the Sleeper is that they can no longer See Invis, their spawn time is decreased from several days to 2 days, and Prismatic Dragonscales are added to the drop tables.

Priceless weapons are on the drop tables of the normal Sentries and Gargs, pre and post Sleeper.

Hsraga (Yelinak's mate) was killed by the Giants, not the Sleeper. King Tormax's throne is made from her skull, and one of his more common drops is a dagger made from one of her Horns. Its also the reason the Giantbane spell is named Hsraga.

Its also been speculated that the Sleeper is the child of Yelinak and Hsraga, which makes a lot of sense in terms of lore in the game.

And the first 3 Warders were considerably easier than 4 of the 5 dragons you could kill for keys to even get to them. We had 18 the first time we killed those 3. We could kill Zlandicar with 18, but there is no way we could kill Klandicar, Sontalak, Lendi or Yelinak with only 18.... well, maybe Lendi now with NToV and AA Skills.. might have to try that.
http://web.archive.org/web/200503150...ore%2Ecom&PL=3
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  #13  
Old 12-22-2020, 04:18 PM
Croco Croco is offline
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bump for dev response
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  #14  
Old 12-27-2020, 10:27 PM
Croco Croco is offline
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please make ST more classic
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  #15  
Old 12-31-2020, 03:39 PM
Croco Croco is offline
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bump for dev response, please put ST in the correct state
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  #16  
Old 12-31-2020, 04:25 PM
nilbog nilbog is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
No need to bump bug threads unless you have more information, or a substantial amount of time has passed.
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  #17  
Old 12-31-2020, 07:10 PM
Croco Croco is offline
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Both of those things is the case here. The 18th was almost 2 weeks ago and more research was posted to go along with the already clear research regarding the unclassic state of the trash mobs in ST and the much lower drop rate of 1h primals compared to their 2h counterparts.

https://www.project1999.com/forums/s...3&postcount=11

https://www.project1999.com/forums/s...3&postcount=12
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  #18  
Old 01-08-2021, 11:00 AM
Dolalin Dolalin is offline
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Indexer has gotten further, about 33% done the EQ Archives.

I found the following thread about Post-Sleeper ST from the EQCleric forums:

http://web.archive.org/web/200409281...p/t-10915.html

On rarity:

Quote:
Haxx
11-12-2001, 09:40 PM

Primal off the 3 golems only. We've gotten I think 1 scale, cleared 10+ times, from eh.. a named

Each primal seems to be about the same in rarity with the exception of spears, those still are rare as hell for us. Rest bout the same.

Reg golems - spells and priceless only.
Also on rarity, but what might this 'HUGE change' be? Lack of see invis I'm guessing?

Quote:
Alendora
11-13-2001, 07:57 AM

Actually there is one HUGE change from the prior Sleepers Tomb, but I don't want to ruin all the fun for everyone by saying what that is. =) (change to golems and named golems)

Three clearings of the new ST:

Axe Spear Spear
Axe Axe Lance
Axe Lance
As an aside, here's Afterlife's page with the first screenshots of the Sleeper awakening:

http://web.archive.org/web/200306182...?page=kerafyrm
Last edited by Dolalin; 01-08-2021 at 11:10 AM..
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  #19  
Old 02-03-2021, 05:13 PM
Croco Croco is offline
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There's more than enough evidence here to change ST.

Make ST (more) classic please!
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  #20  
Old 02-10-2021, 11:52 AM
Chapelle Chapelle is offline
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i've seen 3 earth staves drop since the last primal velium spear. also several primal velium warswords and countless 2h primal weapons. is it really just incredibly bad RNG or can the devs verify that the 1hp (and 1h drop rate in general) is correct?
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