#11
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Oh wow I didn't know about them only healing when in melee, very nice to know I'll have to experiment.
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#12
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OK I looked at some items with charges and 2 items that can be clicked for instant DD are Raincaller and Wand of Frost bolts. Rain Caller would cost 240p per click and the Wand would cost next to nothing. It sells for 2000p even though the spell does like 4 damage. Going to look into what people use that wand for.
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#13
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You want a stun, not a DD I'd you are trying to interrupt a spell caster
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#14
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So DD spells don't have any chance to interrupt? I assume there is some chance, as any melee hit has a chance to interrupt. If I have 5 clicks of instant DD and I fire them off, that won't have any increased chance of interrupt?
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#15
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Quote:
When xp grouping I swap out my bag of wart pots for a bag of totems. Even 2 bags of totems on some classes. Laughable how easy your life is with interrupts like the old days of p99. | |||
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#16
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Rolfrom totems might be the ticket once Velious comes out on green.
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#17
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Quote:
I also don't think regular melee has a chance to interrupt. Currently, on Green, push does not interrupt - at all. At some point, it will be implemented on Green, and then it will be like Blue, where you can interrupt mobs by pushing them. Note that the chance to interrupt is based on the distance from where the spellcaster STARTED casting the spell to where it FINISHED casting the spell. It is not based on the length of the path over which you pushed it. If you push a mob in a big circle and right back to the start point, it's gonna get the spell off. If you push a mob in some kind of zig-zag, you're wasting time. Push it in a straight line and get it as far as you can from where it started the spell. See also: corner-casting (pvp technique)
__________________
Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#18
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Quote:
Rangers really have five options: 1. Stun weapons and call of sky/fire...pray to the RNG gods 2. Those stun totems from Stonebrunt 3. Try to burst via nuke when the mob is in the healing range (has to be a low hp npc) 4. Burn though the mobs mana with dps 5. Bow kite. Typically a NPC will try to root, nuke or dispell you. With range on them they will usually skip healing and run. | |||
Last edited by Snaggles; 06-09-2021 at 11:56 PM..
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#19
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sigh
*Pure damage spells, aka DDs, don't have any chance to interrupt at all. As long as OP understands he's not gonna interrupt anything with Burst of Fire or whatever. OP, the only spells that interrupt are spells with a Stun component (even a 0.0 second stun aka an interrupt), Mesmerize, or Charm; and Knockback effects will have at least a chance due to displacement (again, not on Green yet).
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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Last edited by Videri; 06-10-2021 at 02:19 AM..
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#20
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videri is right, if a spell has a stun or knockback component its usually referred to as a stun or knockback spell.
Tradiationa DD's shock of frost, fire spells, those dont have knockback components and are pure damage. So if you want to know if a spell has a knockback or stun to it it will say it has a stun component like these https://wiki.project1999.com/Chaotic_Feedback https://wiki.project1999.com/Fury_of_Air | ||
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